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Escape from Ksantarus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #9 | 3.700 | 3.700 |
Presentation | #10 | 3.900 | 3.900 |
Overall | #13 | 3.575 | 3.575 |
Concept | #19 | 3.500 | 3.500 |
Enjoyment | #20 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Designed and developed by President of Space
Software used
Pico-8
Use of the limitation
You have a limited time to go outside of your space ship and the point of the game is to expand your oxygen tank in order to be able to find fuel.
Cookies eaten
None.
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Comments
Just... outstanding. That was SO COOL (literally, hehe xD) I that much enjoyed the exploration and the play through. Took me little moment to figure out at the start how this works and then I went bonkers :D Super great job, really. Mega impressive. Thank you for this experience.
This game is great, I really enjoyed playing through it. The timers were all very well planned, and it had a nice Metroid vibe with the progression and collectables. The movement/time mechanics reminded me of SuperHot as well. The only thing missing is maybe some background music. We had a similar ambient audio effect on our game that also could have been improved. :D
Took me several deaths to figure out that “Ice” was how I was supposed to increase my oxygen tanks - I like the concept but it was a bit hard to pick up on how to play
I hear you. I could have designed the first screen better, so that you had no choice but to go for the shiny and bring it back to the ship.
Cool little game, FANTASTIC pixel art! I really liked how time was tied to movement, really interesting interpretation of the limitation. Well done!
Thank you for the kind words! It means a lot to me, especially that I consider myself to be in the "bah! I'm not an artist" crowd :D Makes me a little bit more confident in my abilities!
Thank you for the kind words!
love the art!
Thank you! I really appreciate it!
Very challenging maybe will be easier to figure out waht to do with a little tutorial but the game is nice the time you spend playing is entertaining. Also the game looks very nice :D.
Yeah, I'm a firm believer in the "teach by showing gameplay elements" instead of tutorials, but it's a tough design challenge and I'm still very much a noob. And thank you for the comment about art, I really like how this tileset turned out, I've lifted it from my minimal metroidvania which is in a slow moving limbo at the moment, so it felt good to use it in a released project.
Alright this was a fun game with a cool concept. I like how the game loop only runs when you are moving so you can safely stop and think about what you have done when you decided to grab that far blueprint instead of going back and upgrading your fuel tank first :( Also very cool restarting with the last stuff you returned to ship when you die.
One thing that would have been nice is faster movement/game speed since I died a lot far away and took me a while to go back again every time. Other than that the game is very good with neat mechanics. Goood job!
Thank you very much!