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A jam submission

WebClimberView game page

Throw webs to climb up to safty.
Submitted by LessThanRidiculous — 25 minutes, 59 seconds before the deadline
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WebClimber's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#1012.8182.818
Concept#1022.8182.818
Presentation#1022.8182.818
Overall#1102.6592.659
Enjoyment#1312.1822.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
LessThanRidiculous: Art & Sentrigal: Programming

Software used
Unity & Photoshop

Use of the limitation
There is no ground, if you fall below the camera the level starts again (ie loss of life).

Cookies eaten
total: unknown

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Comments

Submitted

really cool game, maybe have a bit performance  issue, but I guess nothing else ;)

also, I guess the physics gods doesn't like me :(

Submitted

Cool style and fun gameplay. It was engaging experimenting with what was possible. Good job!

Thanks! Played your game a little as well, until I wondered what happens if you touch other things and then I died. After that, I scrolled down and read that you've pointed that out. Then I didn't return because I was embarrassed with myself :P Which reminds me: I don't think I rated it, let me fix that real quick!

Submitted

Cool mechanic. The physics work just fine:

But as others already mentioned the problem is with the lag later on that makes it hard to climb.

Very nice game overall and the graphics are neat. Good job.

(+1)

Yea, I should've probably been a bit more mindful about the performance, we just both have pretty powerful rigs so we didn't really notice (apart from a little collision problem we had where the bullet thingy would fly through half the level and create enormous ropes :<). Could've probably fixed that by just putting a maximum on debris allowed or whatever, but I don't wanna look at the code anymore lol. 


Also, I laughed out loud about the gif, that kind of gameplay really wasn't the intention but looks like it works :D

As for the graphics, thank my crazy artist person. We were all like "dark cave, you're a spider type thing, much spooky, very scary" and then suddenly you're a cupcake climbing delicious-looking blocks. I don't know what happened lol. Thanks for the comment!

Submitted

The game mechanic is nice but the game is lagging you should fix that. by the way nice game. Can you pls play my game and tell me how it is

Submitted

can do with less rope vertexes to reduce lag, but nice game :)

Thanks! Played yours yesterday, too. Played quite a few levels, so I imagine that means it pretty fun! And yea, well, we've got a timezone thing going on, so unfortunately the artist part of our little two people team had to do the final tweaking and they obviously don't know the ins and outs of the catastrophic code I produced, so the settings aren't exactly optimal. But it works (more or less), so that's already better than expected :D

Submitted

The physics god was in my favor.. until I fell.. :P

The physics gods giveth, and the physics gods taketh away!

Submitted

I had fun playing your game. The physics really weren´t on my side the whole way through, but I enjoyed it anyway!

(1 edit) (+1)

Yea, the physics are on nobody's side, I'm afraid. We've gone through several iterations on design that kept changing the scope, and the code base reflects that in its utter horror. So making any substantial changes got more and more difficult as things went on. I spent most of my time just trying to figure out what Unity is actually doing in the background, because the documentation is rather... silent on the matter. Only through a last minute discovery did the core gameplay even work out, but it introduced some new instability. Either way, with some cleaner code and a better approach I think this kind of thing could actually be pulled off, which is quite neat. Though one might be better off just writing the physics side of it themselves, these big physics engines are just too jittery and there is very little one can really do about it :(


Thanks for the comment!

Submitted

I really get he messy code bit, it´s the same for me every time.  Even with the struggles you mentioned, I think you pulled it off quiet well - even with the complications.

Yup, same here. You start coding without knowing where you even wanna go and 2 days later you have 15 scripts that reference each other in some kind of diabolical circle :/ There's a good chance someone will manage to crash it but oh well, learned some, had some fun, got it to somewhat playable, good enough, I say! And thanks again for the recognition, it's good to share one's frustration with the gods of physics!