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I had fun playing your game. The physics really weren´t on my side the whole way through, but I enjoyed it anyway!

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Yea, the physics are on nobody's side, I'm afraid. We've gone through several iterations on design that kept changing the scope, and the code base reflects that in its utter horror. So making any substantial changes got more and more difficult as things went on. I spent most of my time just trying to figure out what Unity is actually doing in the background, because the documentation is rather... silent on the matter. Only through a last minute discovery did the core gameplay even work out, but it introduced some new instability. Either way, with some cleaner code and a better approach I think this kind of thing could actually be pulled off, which is quite neat. Though one might be better off just writing the physics side of it themselves, these big physics engines are just too jittery and there is very little one can really do about it :(


Thanks for the comment!

I really get he messy code bit, it´s the same for me every time.  Even with the struggles you mentioned, I think you pulled it off quiet well - even with the complications.

Yup, same here. You start coding without knowing where you even wanna go and 2 days later you have 15 scripts that reference each other in some kind of diabolical circle :/ There's a good chance someone will manage to crash it but oh well, learned some, had some fun, got it to somewhat playable, good enough, I say! And thanks again for the recognition, it's good to share one's frustration with the gods of physics!