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A jam submission

FinalBossView game page

game for MiniJam113: Final Boss
Submitted by AmberABR_oficial — 5 hours, 14 minutes before the deadline
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FinalBoss's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#373.2943.294
Presentation#433.2353.235
Overall#522.8382.838
Use of the Limitation#622.4712.471
Enjoyment#662.3532.353

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
ABR

Software used
HaxelFlixel

Use of the limitation
bucle

Cookies eaten
1500

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Comments

Submitted(+1)

The game looks really great with cute art, flashy effects and screenshake.

I didn't really understand how to play though. It seemed like it didn't matter to avoid or not during the boss attack phase, so I just waited, spammed click and won.

This might be a solid base if you decide to come back to it!

Submitted(+1)

While playing the game, I wasn't sure about what was happening. dodging the projectiles was a nice rythmic thing though.

Submitted(+1)

Хех, будь я эпилептиком, я бы "станцевал", но не хватает музыки и может быть туториала и разнообразия атак

Submitted(+1)

Хорошая ловушка для эпилептиков!

В ПК версии игры нет звуков. Так и должно быть?

Я не понимаю что делать, кроме как кликать по экрану и ловить пули на линиях.

Submitted(+1)

I like the aesthetics of this game! Was expecting more sounds + music after the initial countdown.Cute main character. Boss didn't do much attacking .  I'd be interested to see the ideas here expanded upon. 

(+2)

Nice mechanic and concept, maybe add a warning for the shoot flash :). Nice work!

Developer(+1)

true XD

Submitted(+1)

The game looks great. The boss attack mechanic is very interesting. It's fun for a little bit since there isn't much to do. 

Submitted(+1)

Very cool cemera and game. I love it)

Submitted(+1)

In truth, I really like game design, but it lacks activity, maybe I'm just doing something wrong, but the boss attacks once every 100 years, which infuriates. Also, I didn’t quite understand where the restriction was used, in a looped battle? I really liked the concept itself, but making the boss more active, so even one ability will feel powerful!

Developer(+1)

That's right, I'm going to change the attack time of the boss, thanks for letting me know :)