Really neat concept and idea! Very simple graphics but the gameplay was fun!
getting that final shot in to get the win was very satisfying
cool game!!
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #229 | 2.372 | 3.000 |
Overall | #292 | 2.055 | 2.600 |
Concept | #293 | 2.214 | 2.800 |
Presentation | #300 | 1.897 | 2.400 |
Enjoyment | #324 | 1.739 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Thomas Boone
Software used
Unity and Blender
Use of the limitation
You play as an evil robot and as a good robot. The evil robot plants a mine for the good robot to dodge.
Cookies eaten
0 (I have none at home, I'm afraid)
Really neat concept and idea! Very simple graphics but the gameplay was fun!
getting that final shot in to get the win was very satisfying
cool game!!
At first, i was unsure what i was doing, i ended up getting a goal. and that was it?
A little more polish and a more guided direction for the user, you could have a fun short little game here.
Hey, I played your game on the stream
Short game
Please give my game a try if you have some time!
This is okay, art looks alright, concept and use of limitation is alright
I like the concept! I think forcing the player to choose where to place obstacles is very interesting.
Currently, there does seem to be a couple glitches and unintended - I think - happenings. I could cheese the enemy's mine by falling off the platform and then quickly spawning it in, and placing the player's bomb against the ball can cause the ball to fall forward before being blown up.
But, if you were given more time and added more levels and polish, I'd certainly play it!
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