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BomberBall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #229 | 2.372 | 3.000 |
Overall | #292 | 2.055 | 2.600 |
Concept | #293 | 2.214 | 2.800 |
Presentation | #300 | 1.897 | 2.400 |
Enjoyment | #324 | 1.739 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Thomas Boone
Software used
Unity and Blender
Use of the limitation
You play as an evil robot and as a good robot. The evil robot plants a mine for the good robot to dodge.
Cookies eaten
0 (I have none at home, I'm afraid)
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Comments
Really neat concept and idea! Very simple graphics but the gameplay was fun!
getting that final shot in to get the win was very satisfying
cool game!!
Thank you for giving my game a try, I'm glad you liked it!
At first, i was unsure what i was doing, i ended up getting a goal. and that was it?
A little more polish and a more guided direction for the user, you could have a fun short little game here.
I agree, I shall make it more clear next time around, either way: thanks for playing!
Hey, I played your game on the stream
Short game
Please give my game a try if you have some time!
Thanks for covering my game on the stream.
I know it's a short one, but I preferred one level the way I wanted it to be instead of five levels that didn't feel like much.
This is okay, art looks alright, concept and use of limitation is alright
Thanks for playing! I'll be sure to make it better than okay and alright next time around.
I like the concept! I think forcing the player to choose where to place obstacles is very interesting.
Currently, there does seem to be a couple glitches and unintended - I think - happenings. I could cheese the enemy's mine by falling off the platform and then quickly spawning it in, and placing the player's bomb against the ball can cause the ball to fall forward before being blown up.
But, if you were given more time and added more levels and polish, I'd certainly play it!
First of all, thanks for the compliment and the helpful feedback!
Second of all, I've fixed the mentioned bugs.
Last of all, I appreciate you telling me you would give it a chance, given enough content and polish, thanks!