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A jam submission

Kubi FighterView game page

Submitted by Andrey231 — 1 day, 15 hours before the deadline
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Kubi Fighter's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#863.6673.667
Overall#1822.9832.983
Enjoyment#1842.9332.933
Concept#2043.0003.000
Use of the Limitation#2332.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Дай мне подумать... Я

Software used
Unity,Aseprite

Use of the limitation
In general, this should be a surprise for the player, but I will give a hint (level 6)

Cookies eaten
I'm breaking my own record - 34

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Comments

Submitted

This game was way too annoying to finish. When you die, all of your skill points vanish.

Submitted

Very fun but extremely challenging! Loved it :)

Submitted

A great game! 8/10

Submitted

I really liked how this game looks and the punching feels like it has weight behind it. A sound effect for it and maybe screen shake could’ve helped that feeling, but I know there was a time limit. The game did get very hard very quickly, and the deaths felt kind of cheap. I think this could be a really cool boxing style platformer if it was expanded on. Overall, very good.

Submitted

I feel that with sound effects for punching it would have been better.

Submitted (1 edit)

Couldn’t finish the boss battle as it did not restart more than once

  • Use physical keys in ProjectSettings > Input (if you’re using InputSystem this should not be needed). This makes it so players with different keyboards can play too (not QWERTY)

  • Can only attack to the right, please fix this

  • shop points work weird, you should save the amount on level start, restore it on death, and allow store only when fight is over. Right now if I enter a fight with 5 points and get killed I lose it all. But I can also kill 3 enemies, get an upgrade, dies to the last enemy and repeat.

  • buttons are way too small (change canvas to scale with screen size)

  • boss does not feel as you, except the sprite

  • Good music, need some sfx for the attacks / hurt sounds/ shop

  • Post effect is ok on the scene, too much on the buttons (maybe due to the scaling down)

Developer

The biggest and most detailed comment that I have received.Thanks

Submitted

Game jams are a learning tool, so I try to give pointers when I can ;)

Developer (1 edit)

Thanks man

Submitted

Really cool. I love the twist!

Submitted(+1)

This game has a decent concept, but your player can't really do much except click frantically. The addition of a jump would have improved the game a lot. Also, the 3 second countdown that you have to wait for before each level is extremely annoying. Additionally, the limitation feels more like a late addition than a major part of the game. Nice visuals and music, game design could use some work, but nice job for a jam game. Good work!