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Kubi Fighter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #86 | 3.667 | 3.667 |
Overall | #182 | 2.983 | 2.983 |
Enjoyment | #184 | 2.933 | 2.933 |
Concept | #204 | 3.000 | 3.000 |
Use of the Limitation | #233 | 2.333 | 2.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Дай мне подумать... Я
Software used
Unity,Aseprite
Use of the limitation
In general, this should be a surprise for the player, but I will give a hint (level 6)
Cookies eaten
I'm breaking my own record - 34
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Comments
This game was way too annoying to finish. When you die, all of your skill points vanish.
Very fun but extremely challenging! Loved it :)
A great game! 8/10
I really liked how this game looks and the punching feels like it has weight behind it. A sound effect for it and maybe screen shake could’ve helped that feeling, but I know there was a time limit. The game did get very hard very quickly, and the deaths felt kind of cheap. I think this could be a really cool boxing style platformer if it was expanded on. Overall, very good.
I feel that with sound effects for punching it would have been better.
Couldn’t finish the boss battle as it did not restart more than once
Use physical keys in ProjectSettings > Input (if you’re using InputSystem this should not be needed). This makes it so players with different keyboards can play too (not QWERTY)
Can only attack to the right, please fix this
shop points work weird, you should save the amount on level start, restore it on death, and allow store only when fight is over. Right now if I enter a fight with 5 points and get killed I lose it all. But I can also kill 3 enemies, get an upgrade, dies to the last enemy and repeat.
buttons are way too small (change canvas to scale with screen size)
boss does not feel as you, except the sprite
Good music, need some sfx for the attacks / hurt sounds/ shop
Post effect is ok on the scene, too much on the buttons (maybe due to the scaling down)
The biggest and most detailed comment that I have received.Thanks
Game jams are a learning tool, so I try to give pointers when I can ;)
Thanks man
Really cool. I love the twist!
This game has a decent concept, but your player can't really do much except click frantically. The addition of a jump would have improved the game a lot. Also, the 3 second countdown that you have to wait for before each level is extremely annoying. Additionally, the limitation feels more like a late addition than a major part of the game. Nice visuals and music, game design could use some work, but nice job for a jam game. Good work!