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A jam submission

255View game page

Health Blade Hell
Submitted by ZahranW (@zahranworrell)
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255's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#14.6924.692
Enjoyment#24.3854.385
Overall#24.4624.462
Presentation#34.5384.538
Concept#54.2314.231

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Fusion 2.5

Use of the limitation
Your hp bar is your sword

Cookies eaten
0

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Comments

Man this game was really well made... I just love the minimalistic visuals and simple controls. The game it self is fun and you can play it for hours. If you are having any difficulty understanding or want to see a game-play you can check out my video of this game. 

Another great game!

Every game you make is good, keep up!

Submitted

I love this game! I would like to know which softwares for music and for sfx you used ? Thank you...

Developer(+1)

Pxtone, Audacium and Jummbox for sound effects. Pxtone for music

Submitted (1 edit)

6 level is infinite, right, RIGHT??? I was screaming "WHAT DO YOU MEAN" seeing the entire screen filled with bullets, crazy fun!

Music complements the gameplay perfectly, i mean it, level 2 especially.

Flow is incredible in this game, period.

Juice is everywhere, animations are superb, art is great.

This is the most fun i had playing other peoples submissions, well done!

Feedback:

1. Please, export to HTML5, your engine has support for it. I couldn't play your game because I'm on Linux, so i had to setup wine prefix.

2. Add a tutorial at the beginning that explains controls, i didn't know you could dash until i looked it up on your game itch page.

3. You might want to add a slow-mo effect when you choose where to dash, but considering how high-paced high-stakes this game is I'm not sure this is a good idea, all up to you.

4. I might be misunderstanding something, but i think full heal doesn't always work

Developer(+1)

Thanks for playing. Level 6 is actually not infinite! It has the same amount of stages as any other, just without shops.

In response to feedback:

  1. Unfortunately the engine used to create it doesn’t natively support HTML5 export

  2. That’s something I may consider, seems a lot of people are unsure of the controls at first!

  3. The dash actually does completely stop time if you hold down the right-click button

  4. That may be a bug, I’ll need to look into that

Submitted (1 edit)

Yes, i know that dash completely stops time, i was trying to say that you might want to replace it with a slow-mo instead.

It says there is a support for HTML5 with a module: https://www.clickteam.com/html5-export-module

Developer(+1)

Yes, there is a module available, however it’s rather expensive and quite limited

Submitted

Amazing, impeccable in all aspects, the game is very fun and the use of limitation is without a doubt very creative, one of my favorites in Game Jam :D
Great job, Bravo!

Submitted

This game definitely has the best style out of all the entries. There is also a really nice flow in it, throwing your weapon and then dashing towards it. I think you should try experimenting a bit with the WASD-movement, altering it a bit so it better fits with the way you dash around in the game, perhaps even removing it entirely.

Submitted

Simple, solid, juicy. Well done!

Submitted(+1)

Awesome use of the limitation! Cute and juicy, simple but addictive, great great entry!

Submitted(+1)

This is insanely creative. One of the best games imo

Submitted(+1)

Another Zahran classic.

Love the level transitions, love the way you integrated the mechanic into the shop. Lot the aesthetic, it's got a chaotic, "hyper-light-drifter"esque energy. 

The game really rewards patience and strategy I thought. Lining up all the enemies on the screen for a shot felt so satisfying.

Submitted(+1)

This game is crazy cool, I'm super impressed. The screen shake feedback made the throw mechanic so satisfying. I really liked the way you try to recoup your health after a throw as well. Excellent mechanics and concept. Great job!

Submitted (1 edit)

Damn people are really missing out on this, would be really amazing with some more content

but all the blood should always go to the player, because it really ruins the flow to have to pick up blood without a magnet upgrade