This is an interesting take on the concept. Trading off health to get better buffs for a run. However the combat gameplay could use some polish. Interesting concept though :)
Play game
Deck Delvers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #54 | 3.071 | 3.071 |
Concept | #74 | 3.143 | 3.143 |
Overall | #84 | 2.804 | 2.804 |
Enjoyment | #87 | 2.571 | 2.571 |
Presentation | #96 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Arcrutus (Me!)
Software used
Godot, Aseprite
Use of the limitation
I had a fairly hard time coming up with a way to use the limitation and I am not sure I was hugely succesful. Health is used in every card round to reroll a card, creating a system where you can gamble health in order for the potential of getting a good card. I used the them very loosely: when you kill enough enemies you go down one 'depth' in the dungeon.
Cookies eaten
I ate like 10 mochi ice cream balls
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