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Digx7

114
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23
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41
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A member registered Apr 26, 2017 · View creator page →

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Fun little game.  Good atmosphere to

Really fun game design.  The clockwise and counter-clockwise nodes have been mixed up though

This is amazing and really fun!  Hope to see more :)

Its an interesting concept but sadly the game does not run smoothly at all in the browser

This is an impressive strategy game.  I never managed to save the crew though

I'm really impressed how the shades and retro vide create a really disturbing atmosphere.  It makes the player ask alot of questions about their enviroment and what they are doing. 

My current theory is that your the garbage man for god.  Cleaning up his trash cause he couldn't be bothered to get everything in the trash can.

That being said it would be nice to have a little variety in the task.  Even just variety in the items we're sacrificing would go a long way.

Holy Cow this is creative.  Took a little bit to figure out what I was suppose to do.  But once you do it's really fun. 

This is such a simple and well designed game.  The calm artstyle and soothing music really contrast with the sacrifice nature.  This easily makes this one of the more unsettling games I've seen in a while in a game jam.  The only critique I have is I wish the grab was togglable instead of having to hold the button down.  Other than that fantastic game!

I'm both amazed and terrified at the same time

This is a very creative idea.  The controls felt very smooth as well.  Nice job

This is a very interesting start but the game feels like it need a lot of tweaking and polishing. 
1. Given how sporadic  the movement system is it feels like the ammo packets should give more than 3 bullets
2. The enemies coming in incredibly fast.  Almost to fast to react to.  Maybe this could be improved by zooming out the screen or making the enemies slower
Overall a great game though

This is very fun.  It could use some tweaking though as the poison wisps seem over powered

I died by running out of hearts from switching modes

Well done.   The levels feel a bit screeched out.  And the fish could have been used more.  Over all good job

This is sooooo juicy for a pico8 jam game!  It gets especially fun at wave 10+ when you can just start spamming the dash

This is an interesting take on the concept.  Trading off health to get better buffs for a run.  However the combat gameplay could use some polish.  Interesting concept though :)

This is a very creative use of the theme.   It lends itself to a very puzzle like game play

The only thing I think it needs is a quick restart button for when you get stuck.  Other than that great game :)

So simple yet so effective

I love the pixel art for this.

No downloads or web browser.  Not sure how you expect anyone to play this?

I love the idea behind this.

It has a very Terria like feel to it.  The animations on the character are impressively smooth for a game jam game.   However you really should use a different font for that opening lore dump screen, it's border-line unreadable at the moment.  Also I'm not sure how to use the abilities.

Overall it's got potential.

Not sure if I just didn't get it or not but it felt very sluggish to move at all

The controls and graphics feel nice.

Would be interesting to see some fully fleshed out levels with  this system

Love the artstyle

Small feedback: I'd change the bite to something other than the control button, for whatever reason that wasn't working on my end.

Other than that I love this little beat-em-up :)

The art is a bit small to be playing in the web browser.

Other than that maybe there should be a way to get health back

beyond that good job

Is there a way to jump?

(1 edit)

Glad you liked it!  Thanks so much for the feedback. :)

I nice take on the infinite runner genre!
Loved playing i

I like the artstyle

It seems like an interesting concept however I think I imidatly soft locked the game.  If you die well carrying the second key it follows you back to the start of the game.  Meaning you can't use it on it's door.

Really good work!

I love the art-style and the music they seem to fit so well.  The combat feels like it could be fleshed out a bit more but it shows potential.

Loved playing it :)