Dragging from anything to anything else (garden to mixer, mixer to house, etc.) seem to either take a few tries or required me to wait a few seconds before ‘dropping’ my mouse. It even happened in the tutorial.
Digx7
Creator of
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Thanks so much for the feed back! It was super fun jamming with everyone.
I have continued working on the game after the jam here: Treasure Hunt Post Game Jam Adding a lose mechanic and a level select screen.
I plan on continuing working on it for a bit to add more features (more tools, and levels) and better art (more critterfied).
I'm really impressed how the shades and retro vide create a really disturbing atmosphere. It makes the player ask alot of questions about their enviroment and what they are doing.
My current theory is that your the garbage man for god. Cleaning up his trash cause he couldn't be bothered to get everything in the trash can.
That being said it would be nice to have a little variety in the task. Even just variety in the items we're sacrificing would go a long way.
This is such a simple and well designed game. The calm artstyle and soothing music really contrast with the sacrifice nature. This easily makes this one of the more unsettling games I've seen in a while in a game jam. The only critique I have is I wish the grab was togglable instead of having to hold the button down. Other than that fantastic game!
This is a very interesting start but the game feels like it need a lot of tweaking and polishing.
1. Given how sporadic the movement system is it feels like the ammo packets should give more than 3 bullets
2. The enemies coming in incredibly fast. Almost to fast to react to. Maybe this could be improved by zooming out the screen or making the enemies slower
Overall a great game though






























