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Digx7

131
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37
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A member registered Apr 26, 2017 · View creator page →

Creator of

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Dragging from anything to anything else (garden to mixer, mixer to house, etc.) seem to either take a few tries or required me to wait a few seconds before ‘dropping’ my mouse. It even happened in the tutorial.

A bit of a steep learning curve, but there’s actually a pretty solid tower defense game here once you get it.

That being said it feels like you either need more defense options or a way to heal your ship as you can’t seem to last more than 30 seconds

Yay! That’s the feeling I was going for so I’m glad it came across like that!

Nice art style. Wish there was some way to get a hint as to what would be in demand. Kind a felt like the game is pure RNG

The atmosphere, audio, and shaders are all really well done. Sadly I ran out of oxygen before I could find anyone.

A very interesting idea. However, I very often would drag an arrow overtop of something and nothing would happen, making the game nearly unplayable.

A very creative premise. Could not figure out how to control the character consistently though.

Could not figure out how to attack

A creative idea. I could only figure out how to get one of the endings though

Controls feel a bit sluggish. Still fun to play.

A fun premise with some solid writing. Not really sure what the time loop element added to the game.

How many countdowns did you get correct?

Thanks so much for the feed back! It was super fun jamming with everyone.

I have continued working on the game after the jam here: Treasure Hunt Post Game Jam Adding a lose mechanic and a level select screen.

I plan on continuing working on it for a bit to add more features (more tools, and levels) and better art (more critterfied).

Took alittle to understand but I got there. Had fun!

Super relaxing music

I’ve continued working on the game here link

I’ve continued working on the game here: link

Fun little game.  Good atmosphere to

Really fun game design.  The clockwise and counter-clockwise nodes have been mixed up though

This is amazing and really fun!  Hope to see more :)

Its an interesting concept but sadly the game does not run smoothly at all in the browser

This is an impressive strategy game.  I never managed to save the crew though

I'm really impressed how the shades and retro vide create a really disturbing atmosphere.  It makes the player ask alot of questions about their enviroment and what they are doing. 

My current theory is that your the garbage man for god.  Cleaning up his trash cause he couldn't be bothered to get everything in the trash can.

That being said it would be nice to have a little variety in the task.  Even just variety in the items we're sacrificing would go a long way.

Holy Cow this is creative.  Took a little bit to figure out what I was suppose to do.  But once you do it's really fun. 

This is such a simple and well designed game.  The calm artstyle and soothing music really contrast with the sacrifice nature.  This easily makes this one of the more unsettling games I've seen in a while in a game jam.  The only critique I have is I wish the grab was togglable instead of having to hold the button down.  Other than that fantastic game!

I'm both amazed and terrified at the same time

This is a very creative idea.  The controls felt very smooth as well.  Nice job

This is a very interesting start but the game feels like it need a lot of tweaking and polishing. 
1. Given how sporadic  the movement system is it feels like the ammo packets should give more than 3 bullets
2. The enemies coming in incredibly fast.  Almost to fast to react to.  Maybe this could be improved by zooming out the screen or making the enemies slower
Overall a great game though

This is very fun.  It could use some tweaking though as the poison wisps seem over powered

I died by running out of hearts from switching modes

Well done.   The levels feel a bit screeched out.  And the fish could have been used more.  Over all good job