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A jam submission

Lucid NightmareView game page

Submitted by harper — 47 minutes, 1 second before the deadline
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Lucid Nightmare's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#94.2004.200
Enjoyment#173.6003.600
Overall#333.4253.425
Concept#533.3003.300
Use of the Limitation#932.6002.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1, just me

Software used
Unity (game engine), Aseprite (art program), Famitracker (music program), JSFXR (sfx program)

Use of the limitation
I made every level and run of the game similar in design, but more intense over time.

Cookies eaten
0 because i had none sadly ;<

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Comments

Submitted

A really cool Art-Style!! Simple platformer but it was fun! Nice job!

Submitted

The UI is well animated, and the environment looks lively. It was a bit difficult for me as I'm terrible at platformers but reaching new areas felt good. 

Developer

thank you for trying my game :D

Submitted

Love the artstyle! Gameplay was fun and level design was great! Had to download it because I kept clipping out of the floor and walls on WebGL

Developer

thanks a lot! lots of people including me have found the collision issues, which really sucked, but i had a very limited time frame so i unfortunately couldnt fix it -w-'

Submitted

visually really nice, gameplay was fun too. i wish there was an indication of when you get checkpoints

Developer

Thanks! I'll try and add that next time

Submitted

Pretty neat game, Good job!  You could polish it up with a little death animation :)

Developer

Thanks! I had to crunch loads in the end so I didn't manage to get a death animation in sadly

Definitely the best game 👌

Deleted post
Developer

tysm!

Love the look of the game! It's a nice, a bit challenging, platformer

Developer

Thanksss

Submitted

I love the esthetic 

Developer

Thanks, i was going for more of a dreamy atmosphere to fit the theme

Submitted

Collisions a bit glitchy but color palettes are really nice

Developer

Yeah, next  time i plan on using a different collision detection