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ElectroBall - Mini Code for a Cause Jam 2025's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #24 | 3.528 | 4.000 |
Gameplay/Fun | #42 | 3.024 | 3.429 |
Overall | #78 | 2.551 | 2.893 |
Graphics/Visuals | #81 | 2.646 | 3.000 |
Sound/Music | #133 | 1.008 | 1.143 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
You only have one tool, your electro ball, with that you need to solve puzzles and fight enemies.
What premade assets did you use if any?
The level 3D models, the main character and the VFXs, full credits in description. Enemy and electric triggers where made with Kenney's AssetForge
What are the Discord usernames of everyone on your team?
arthemy
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Comments
ooo, I love the mechanics! I really think this can be a really fun game! It kinda reminds me of a Wiiware game I'd see on the wii shop, really cool! it is fairly just a proto but still really nice! I can see how fun the level/combat can be!
like puzzles using the ball can be really fun! I already like what you got (though with the callback feature I can cheese it alot) but something like using the ball as a whip or a tail to wrap around poles or something, just top of head, you got alot of awesome potential and I hope you do make a game out of this! good work!
Fun gameplay and mechanics I wish you used them for more puzzles or more levels. Enemies are a bit difficult they fire from far away but I had fun :)
Thanks a lot! I had planned to add a few final puzzles after the tutorial, but ran out of time, I'll add them after the rating period tho, with some improvements on the difficulty and the throw.
The game honestly works really well! The animation work on the pc was so good. I also loved your take on the theme, Keep up the good work!!!
The game is challenging but has good graphics
Great game, loved the graphics
If this game had some sound design and a bit more of a cohesive visual design I would have given it a 5/5 rating.
The mechanic was super fun and well implemented. I think you have a hidden gem here you should continue developing!
Thanks a lot! I was experimenting a lot with the visual design and struggled to make the assets work in WebGL, I'm not very experienced in URP, but yeah, it's something I definitely want to iterate and improve once the rating period is over