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A jam submission

Follow my dad's footstepView game page

Done in a week by a team of 4 developers with Monogame
Submitted by Becher — 13 hours, 25 minutes before the deadline
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Follow my dad's footstep's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#23.9003.900
Theme#33.8003.800
Overall#52.6002.600
Gameplay#62.3002.300
Audio#71.6001.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

At first I did not know what to do since I thought I had to look for footprints left by Dad, and I couldn't ever get far from the house, and I quit after a little while to try the other Jam games. By then I thought the project wasn't fully finished.

The second time I started the game, I figured out that the resetting was due to me stepping into "holes", and from that I figured I could try jumping over them. That's when I realized what the mechanics of the game were, and the fun began~

How your footprints still stays even after dying can really make backtracking easy, and I love how they slowly disappear as you die.

I haven't finished it due to always being stuck on the second phase of the submerged barrels though. Good game guys!

I'm one of the developer of this game and i thank you for playing, rating and give your opinion about the game.

If you remember well (and if I remember well) we spoke with each other on discord (my Id is "Moi" on the monogame jam server) and i was the one telling you what to do but I really appreciate the facts that you tried a lot of things in our game and progress a lot during your experience. I may repeat myself by telling the following sentence but if you die once you will not see the end because it remove the dad from the save because of our way of doing some things I think, but i hope that you will still enjoy the game even if there are problems like that. We will try to improve it with all the feedbacks received and make a better version of this demo and a game more complete with a lot of things with no deadline to make us rush things.

Thank you again for your feedback and I hoped you enjoyed the experience

(sorry if my english was not that good but i tried to at least make my text understandable)

Developer(+1)

Hi ! We are a bunch of student, 4 to be precise, well actually not all of us are student anymore but still. We are aging between 19 for the youngest and 24 for the oldest and have all different experience in game Dev. We decided to take on the GameJam as a challenge and also to train in several domain such as game design, coding, graphics and sound. This was for us a very good (and let's say it, exhaustive) experience where we did learn a lot about Game Dev. We want to improve our game because the concept we had was something that everyone kinda liked and made us work hard to see it happening. We hope you enjoyed our game and would like to see it evolving later ! Thanks !

Submitted

Theme: I really like the idea about the game. There are definitely even more ways to
further build upon this mechanic, but for one week that's still good. (and
personally like jump'n'Runs :P)

Gameplay: I struggled with that one a bit.
The game itself is rather simple. I liked the idea of using barrels to find
holes, but I feel like that the holes were way to strict. The
barrel-water-part really made me furious.
On of the things I kinda dislike is the menu. I'd like to use the menu with
the help of the keyboard, I don't want to switch to my mouse everytime I die.
And is there "a proper end" to the game? The foosteps stopped all of a sudden
and I couldn't figure out where to go from there.
I suppose saving and loading isn't working either? At I least I always started
in fron of the building.

Graphics:
Great. Kinda minimalistic, but I e.g. the two-feet-footstep that appears if
you are jumping. The scenary is a bit bare, but otherwise I like it.

Audio:
A shame that time cut you short on that one :(

Additional notes: I'd suggest to get rid of footsteps at the barrel-jumping-part and increase
the hitbox of the barrels as it could look and player nicer imo. Other than
that: Great game for such a short amount of time!

Bugs I found:
Jumping around stones makes the sprite-order jumpy (meaning it switches
between infront and behind rock)

(1 edit) (+1)

I'm one of the developer of this game and i thank you for playing, rating and give your opinion about the game. We will take note of what you said and try to improve the game with your comment.

The hitbox of barrels are too small and it can be frustrating i admit, so i think we will make an upgrade on this.
At the end if you move upward you should find your dad, but there is a bug that delete dad from the save when you die once so he might not appear.
We made really simple menu because of out short amount of time (even if we were four, we were a team with only beginner and it was our first experience) and even the sound made by one of our team mate was not added just because of the time left (which we find really deceiving that his work don't appear even if he worked pretty hard)
The save and load work but only if you don't die, when you die your save will make you restart from the beginning with the footsteps from before.


Thank you again for your feedback and I hoped you enjoyed the experience

(sorry if my english was not that good but i tried to at least make my text understandable)

I'm not sure how you are supposed to actually play this game, the controls make sense but there is no feedback about where these holes are.

I'm one of the developer of this game and i thank you for playing, rating and give your opinion about the game.

The holes aren't show by choice, in this game you need to try, die and by looking your previous footsteps going further and further while following your dad's footsteps. On your way you can find some barrels that you can move while pressing shift and try to guess where holes are.

Thank you again for your feedback and I hoped you enjoyed the experience

(sorry if my english was not that good but i tried to at least make my text understandable)

Artwork is great, nice job on the animation, foot prints, and it looks like you experimented with pushing objects.  I was expecting to find a fishing hole though :)  Keep working on it!

I'm one of the developer of this game and i thank you for playing, rating and give your opinion about the game.

This game will have some fishing hole with some upgrades or other things but in one weeks we were too short to put music in this game even if we had it made by a member of our team so we didn't had time to make this features.

Thank you again for your feedback and I hoped you enjoyed the experience

(sorry if my english was not that good but i tried to at least make my text understandable)