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A jam submission

Blue MoonView game page

Play as the fallen Moon and reclaim your place with the Sun in this Metroidvania.
Submitted by ChaosComposer (@Chaos_Composer) — 4 minutes, 50 seconds before the deadline
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Blue Moon's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#93.0244.000
Engagement and general#112.6463.500
Audio#152.2683.000
Story#161.5122.000
Graphics#162.2683.000
Overall#162.3433.100

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

That game felt complete. Great music, great art, good atmosphere. It is an easy to play game, but it can get difficult if you don't manage your health points. I enjoyed it. Great game!

Submitted

Holy wow, this game is ridiculously expansive. I have no friggin clue how you pulled all of this off in a month, and it is seriously mind blowing. Don't know if there were any save points, but within my first hour of play I found none, and got a bit sick of doing the same 5 minute grind to get back to where I was. Some save points would have been greatly appreciated, and with all of the extra locations shown in screenshots, I know I could never make it that far without them. Still though, the shear scale of everything was insane, and I loved how non-linear it was, and the large number of unique enemies!

Developer (1 edit)

It is... pretty big, yeah. I'm not sure how far you got, but there are at the moment ten different areas to explore!

I really have my team to thank for that. Usually I work solo, but having a team of artists and composers meant I didn't have to do as much work, so I was really able to focus on game design and coding (and a little bit of art). (A side note, while the last week I had a full time job, the start of the jam I was only working weekends, so I wouldn't be surprised if I put 8-10 hours a day into this game on the days I was free.)

There are indeed save points! There are other teleporters scattered around the map, though it is also good feedback to hear that you didn't find them in an hour. I think in future builds I might bring the first teleporter closer to the start of the game, it is a good distance away since you have to basically go through all of the plains to find it. Maybe I'll put one in the middle of the Plains as well.

Thanks for the feedback! I appreciate it!

Developer

After playing more today, there are a couple things I want to point out- Map markers are acting a bit weird in this build, and they aren't saved with the rest of your save file because I made a typo. Both of those things are being fixed, but I won't be updating the Jam submission page. The Game page will have the updated game soon, after I tinker with a few more things!

Developer

Uh oh, another bug was brought to my attention. Saving and quitting with a satellite equipped causes a crash currently. I've since fixed it, but again the game can't be updated until judging is done. Saving/Loading was one of the last things I implemented fully, so I didn't get to fully stress the system and it's showing, which is unfortunate. Sorry about these issues!