This is nice! A pretty simple concept but really cool to see all these different species of prehistoric fish!
ChaosComposer
Creator of
Recent community posts
Very nice adaptation of a familiar ocean fishing loop! The huge variety of fish was very cool to see, I definitely don't think I saw close to all of them on my run knowing the potential day/night route differences. I am a little wary of the 'catch luck' modifier; unless I am misunderstanding it seems like it will boost rates of rarer fish.... but since the quota is ever-growing, it feels like small, common, quick bites are more important to see. Possibly some room for risk/reward with catch time vs points in the future though which would be a really cool balance to try and strike. Definitely keep sharing if you plan on expanding this further!
Updated again to tweak weights a bit to make some fish more common. Future mechanics will allow for more ability to manipulate the pools and it's intended you might be returning to old fishing holes with new abilities later on, but for the demo's purpose it makes sense to bump things up a bit for now to allow more exploration of the mechanics, especially if trying to full clear the tower defense portion
Neat little platformer! Was able to get to the first checkpoint but unfortunately had a crash shortly after.
I really like the idea of having to balance movement between air and water. I do think maybe the hitbox size for obstacles is a little too unforgiving, but it was satisfying getting through the parts that I did manage to see!
Thank you! Yeah, definitely an odd mix of 'paying attention to details (little water waving, sfx pitch variation)' and 'missing big things (settings/ volume options)' in this one, but that's sort of how things just ended up as a jam submission. Rest assured many of these things are already on the list of notes though!
I definitely want to add a tiny bit more lore/story structure, but certainly nothing too serious as I want to keep things moving in game. (I already have some stuff written about some of this.)
I will let you know when I have figured out more of an update schedule for everything though! Thanks again for playing and hosting!
Interesting premise! Exploring different areas with unique challenges is neat. I do wish that second level with the long hallway went by a little faster or had more variation, the sign said Maximum Speed permitted, but it still took forever to get through, which is tough when there are more paths beyond that. I did find the safe though!
Very well done pixel art! I also really like the dialogue and character writing.
It took a few tries but I did manage to get through the end of the Demo! (I think the bug you mentioned might have something to do with trying to interact when there is nothing interactable nearby?) Very interested to see if you do decide to expand on it later on - I really like the mystery and aesthetics and I think a full game would be quite interesting!
This was indeed very chill! I liked all the different fish sprites a lot, though I wasn't sure if clicking was a timing thing or if you needed to press a lot of times before the fish bites. Either way I had a good amount of fun just relaxing with this game, before I knew it I had caught around 70 fish in the blink of an eye!
Thank you! I sort of wanted to emulate the experience of figuring out the mechanics as you go, as it might take a while to learn for example reeling techniques in real life fishing. I think in the full game I will have a small tutorial area before this one that does a slightly better job at teaching though.
Interesting minigame! Was cool to figure out good timings for fishing in the enemies while also not getting hit by the others' attacks. I did have some issues where the line didn't really go directly to the place where I was aiming which made it pretty hard to target the enemies consistently. Otherwise it was a fun game, managed to get 2200 points before dying after a couple attempts
This was great! I absolutely love how creative all the unique fish were, both in their names and images. The typing mechanic is challenging, but not overly tight and I appreciate that there was some extra leeway in terms of moving the mouse around. Was a good workout in onehanded typing!
Managed to get to the ending on Normal mode at least
This was an absolutely lovely art style, both the fish and water especially look amazing. I had some issues with the buttons taking up a huge amount of the screen for me (and so it was hard to read), but I think there were two different locations that had different speeds of fish, which was a nice touch of variety.




