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ChaosComposer

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A member registered Aug 29, 2017 · View creator page →

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Very cool aesthetics and characters! Getting everything chained together was tough but satisfying to pull off.

Really cool idea! Took a bit before things clicked, but after that I had a lot of fun with this. I agree maybe some feedback about which face caused a failure would be nice as it can be a bit hard to tell sometimes, but otherwise this was very fun to puzzle out solutions.

Thanks for playing! Yeah, if I had a bit more time to figure stuff out, being able to remap controls is always nice.

Very relatable game! Simple mechanics but effective at getting the point across haha. The music and art are also very well made. Great job!

Interesting premise! Exploring different areas with unique challenges is neat. I do wish that second level with the long hallway went by a little faster or had more variation, the sign said Maximum Speed permitted, but it still took forever to get through, which is tough when there are more paths beyond that. I did find the safe though!

Very cute game! Definitely seems like most people are getting Fs, myself included, so I wonder if some additional feedback for if you're too early or late might be helpful. Despite the grades though, it's fun to jam out and the playback at the end is super cool!

Love the art! Pretty fun levels with a good amount of ramping difficulty. 

Solid entry! Puzzles were not too difficult to figure out which made things pretty fast. The physics felt good, didn't have any control issues. Fun game!

Very well done pixel art! I also really like the dialogue and character writing.

It took a few tries but I did manage to get through the end of the Demo! (I think the bug you mentioned might have something to do with trying to interact when there is nothing interactable nearby?) Very interested to see if you do decide to expand on it later on - I really like the mystery and aesthetics and I think a full game would be quite interesting!

WOW what a nice game! The core loop is super addicting and enjoyable and the sound design is very satisfying. I liked having to come up with best practices and strategies due to the limited upgrades.

Thanks for giving it a go!

That's a good point of feedback with the indicator needing to be a bit easier to focus on; often the player is lower on the screen so maybe the lower corner would have been more consistently helpful

This is very well done! The game does an excellent job at drip-feeding new mechanics and ideas in and is quite the brainteaser in later levels! 

This is such a cute game! Fun twist on the groundhog day premise, with a surprising number of interesting minigames. The art and music is also excellent! Very well done!

Really fun physics playground with a killer aesthetic and a creepy but humorous tone. Brodie is the perfect kind of nightmare fuel I want to see in something like this

Very fun horror experience that keeps things tense while also throwing in funny ways to accidentally get yourself killed! The art is also excellent and keeps things feeling tense.

Very fun horror experience that keeps things tense while also throwing in funny ways to accidentally get yourself killed.

Really fun physics playground with a killer aesthetic and a creepy but humorous tone. Brodie is the perfect kind of nightmare fuel I want to see in something like this

This was indeed very chill! I liked all the different fish sprites a lot, though I wasn't sure if clicking was a timing thing or if you needed to press a lot of times before the fish bites. Either way I had a good amount of fun just relaxing with this game, before I knew it I had caught around 70 fish in the blink of an eye! 

I'm a sucker for fishing logs or journals as well, I very much wanted to get it working even in this small test haha

I'm also glad you liked Nerdwell Bass haha, all these sprites were originally placeholders but a few of them have grown on me!

Thank you! I sort of wanted to emulate the experience of figuring out the mechanics as you go, as it might take a while to learn for example reeling techniques in real life fishing. I think in the full game I will have a small tutorial area before this one that does a slightly better job at teaching though.

Thank you! Couldn't resist adding a fishing log even as early as this test!

Thank you! I definitely wanted an overall more relaxing experience

This game rules! I loved it and it did a very good job with keeping tempo in line between the actual music and the notes that you have to hit, so it felt fair when playing.

Nice work! It was interesting having a more management-style approach in this game, moving the tractor around and avoiding the holes freezing over.

Interesting minigame!  Was cool to figure out good timings for fishing in the enemies while also not getting hit by the others' attacks. I did have some issues where the line didn't really go directly to the place where I was aiming which made it pretty hard to target the enemies consistently. Otherwise it was a fun game, managed to get 2200 points before dying after a couple attempts

This was great! I absolutely love how creative all the unique fish were, both in their names and images. The typing mechanic is challenging, but not overly tight and I appreciate that there was some extra leeway in terms of moving the mouse around. Was a good workout in onehanded typing!

Managed to get to the ending on Normal mode at least

This game was very cool! I enjoyed the mechanics of matching opposing elements, it was satisfying figuring out the combinations and getting better at identifying them fast enough. 

This was an absolutely lovely art style, both the fish and water especially look amazing. I had some issues with the buttons taking up a huge amount of the screen for me (and so it was hard to read), but I think there were two different locations that had different speeds of fish, which was a nice touch of variety.

This game is super cute! I loved the aesthetics and it was fun maneuvering the hook to try to get the fish I was after. I appreciate how the fish gravitate towards the hook when it gets close and that ended up making for some more engaging moments as opposed to if they just swam back and forth forever. 

Ended up with 785 points my first try, and 1325 my next time!

This was a funny twist haha! I ended up getting 1980 points when I played; I enjoyed the challenge of trying to avoid low-point humans when trying to get to a high-value appearance lower on the screen. I do maybe wish the game played a bit faster, as there was a lot of time spent just reeling back in a catch especially from the deeper areas, but otherwise this was a pretty fun exercise in optimizing your points!

Congrats on finishing! I do like the aspect of trying to time your casts to land on high density areas of fish

This is a fun little game! Its got a lot of personality; and even though the shop wasn't opening for me I still had enough fun messing around with it to last the whole time limit. No hat for John Junior this time 

This is awesome for a 2 day thing, 2-2 is my deepest so far but I feel like I got pretty lucky with that

Thank you! Yeah it does kind of throw you into the middle of things in this demo, I'll make sure things are explained more in the actual game.

You should be able to click on the fish in the journal (opened with space) to be able to see some stats for them - how many you've caught, and the like.  There are quite a few elements in the works for the future that will hopefully make things more engaging as well. Thanks for checking it out!

Really, really lovely game you've made. The animations and enemies are wonderful, simple yet effective, and the game physics feel really really nice, probably my favorite feeling physics from the games I've played through so far. The wall jump is done perfectly so it's not at all clunky or hard to understand.

I actually didn't feel too much of a difficulty spike, I think everything was fairly even and intuitive to figure out.

In some places the room transitions felt a little weird, most have a glow to indicate that a transition is there but a couple did not and so it was a bit surprising and a little hard to read. It was also just at that size where it was getting a little hard to remember the map, but it wasn't too bad. Any more areas and I think a map or some kind of navigation would have been pretty nice.

Overall, a really solid game!

This is a pretty nice game! Visuals are fantastic, and I like the soundtrack a lot too. The gameplay itself is pretty fun! I'd agree that the boss difficulty was pretty low (I was able to pretty much stand still and mash the attack button to win)

There was a section too where the spikes were able to hit me through the ground I think. I'd also maybe recommend letting the grim reaper fit on one screen, cause right now he's too big.

The story seems pretty interesting too, I'd like to see it expanded on.

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It is... pretty big, yeah. I'm not sure how far you got, but there are at the moment ten different areas to explore!

I really have my team to thank for that. Usually I work solo, but having a team of artists and composers meant I didn't have to do as much work, so I was really able to focus on game design and coding (and a little bit of art). (A side note, while the last week I had a full time job, the start of the jam I was only working weekends, so I wouldn't be surprised if I put 8-10 hours a day into this game on the days I was free.)

There are indeed save points! There are other teleporters scattered around the map, though it is also good feedback to hear that you didn't find them in an hour. I think in future builds I might bring the first teleporter closer to the start of the game, it is a good distance away since you have to basically go through all of the plains to find it. Maybe I'll put one in the middle of the Plains as well.

Thanks for the feedback! I appreciate it!

This was a fun game! I agree with a few of the other comments saying that it is hard to have a sense of direction, but overall I had a lot of fun playing through it. Right now I'm stuck on the boss requiring level 7 colors to enter, and it's been beating me up for a long time haha. 

The game is really simple, which is a good thing here, and really addicting! Nice work!

Very nice! I had fun playing through it. You were able to tell a nice little story with some fun twists. Graphics are amazing, and music is great as well. Good job!