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ChaosComposer

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A member registered Aug 29, 2017 · View creator page →

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This is nice! A pretty simple concept but really cool to see all these different species of prehistoric fish!

Thank you! And yeah, the only reason I kept it as a HTML game was so that it was easier to play in-browser for jam reasons. At some point among future updates it will be switched over to a standalone executable and that will allow for more options there

Very nice adaptation of a familiar ocean fishing loop! The huge variety of fish was very cool to see, I definitely don't think I saw close to all of them on my run knowing the potential day/night route differences. I am a little wary of the 'catch luck' modifier; unless I am misunderstanding it seems like it will boost rates of rarer fish.... but since the quota is ever-growing, it feels like small, common, quick bites are more important to see. Possibly some room for risk/reward with catch time vs points in the future though which would be a really cool balance to try and strike. Definitely keep sharing if you plan on expanding this further!

Updated again to tweak weights a bit to make some fish more common. Future mechanics will allow for more ability to manipulate the pools and it's intended you might be returning to old fishing holes with new abilities later on, but for the demo's purpose it makes sense to bump things up a bit for now to allow more exploration of the mechanics, especially if trying to full clear the tower defense portion

Very neat concept! The atmosphere is great. I also loved the physics interactions when reeling in fish, and there was some cool movement tech you can do (using fish to pull you in the direction you want to go for example)

Very satisfying 'number go up' game! Managed to fully upgrade everything and left me hungry for more! 

Fun challenge managing the stamina bar in addition to the dodges!

I really liked the storytelling here! Lots of cute jokes and gags with the specific fish too, well done

I like this a lot! The music is really nice. The message after catching all the fish made me laugh as well

Nice little microgame! The aesthetics and humor are very solid

Neat little platformer! Was able to get to the first checkpoint but unfortunately had a crash shortly after.

I really like the idea of having to balance movement between air and water. I do think maybe the hitbox size for obstacles is a little too unforgiving, but it was satisfying getting through the parts that I did manage to see!

Thank you! Yeah, definitely an odd mix of 'paying attention to details (little water waving, sfx pitch variation)' and 'missing big things (settings/ volume options)' in this one, but that's sort of how things just ended up as a jam submission. Rest assured many of these things are already on the list of notes though!

I definitely want to add a tiny bit more lore/story structure, but certainly nothing too serious as I want to keep things moving in game. (I already have some stuff written about some of this.)

I will let you know when I have figured out more of an update schedule for everything though! Thanks again for playing and hosting!

Very cool aesthetics and characters! Getting everything chained together was tough but satisfying to pull off.

Really cool idea! Took a bit before things clicked, but after that I had a lot of fun with this. I agree maybe some feedback about which face caused a failure would be nice as it can be a bit hard to tell sometimes, but otherwise this was very fun to puzzle out solutions.

Thanks for playing! Yeah, if I had a bit more time to figure stuff out, being able to remap controls is always nice.

Very relatable game! Simple mechanics but effective at getting the point across haha. The music and art are also very well made. Great job!

Interesting premise! Exploring different areas with unique challenges is neat. I do wish that second level with the long hallway went by a little faster or had more variation, the sign said Maximum Speed permitted, but it still took forever to get through, which is tough when there are more paths beyond that. I did find the safe though!

Very cute game! Definitely seems like most people are getting Fs, myself included, so I wonder if some additional feedback for if you're too early or late might be helpful. Despite the grades though, it's fun to jam out and the playback at the end is super cool!

Love the art! Pretty fun levels with a good amount of ramping difficulty. 

Solid entry! Puzzles were not too difficult to figure out which made things pretty fast. The physics felt good, didn't have any control issues. Fun game!

Very well done pixel art! I also really like the dialogue and character writing.

It took a few tries but I did manage to get through the end of the Demo! (I think the bug you mentioned might have something to do with trying to interact when there is nothing interactable nearby?) Very interested to see if you do decide to expand on it later on - I really like the mystery and aesthetics and I think a full game would be quite interesting!

WOW what a nice game! The core loop is super addicting and enjoyable and the sound design is very satisfying. I liked having to come up with best practices and strategies due to the limited upgrades.

Thanks for giving it a go!

That's a good point of feedback with the indicator needing to be a bit easier to focus on; often the player is lower on the screen so maybe the lower corner would have been more consistently helpful

This is very well done! The game does an excellent job at drip-feeding new mechanics and ideas in and is quite the brainteaser in later levels! 

This is such a cute game! Fun twist on the groundhog day premise, with a surprising number of interesting minigames. The art and music is also excellent! Very well done!

Really fun physics playground with a killer aesthetic and a creepy but humorous tone. Brodie is the perfect kind of nightmare fuel I want to see in something like this

Very fun horror experience that keeps things tense while also throwing in funny ways to accidentally get yourself killed! The art is also excellent and keeps things feeling tense.

Very fun horror experience that keeps things tense while also throwing in funny ways to accidentally get yourself killed.

Really fun physics playground with a killer aesthetic and a creepy but humorous tone. Brodie is the perfect kind of nightmare fuel I want to see in something like this

This was indeed very chill! I liked all the different fish sprites a lot, though I wasn't sure if clicking was a timing thing or if you needed to press a lot of times before the fish bites. Either way I had a good amount of fun just relaxing with this game, before I knew it I had caught around 70 fish in the blink of an eye! 

I'm a sucker for fishing logs or journals as well, I very much wanted to get it working even in this small test haha

I'm also glad you liked Nerdwell Bass haha, all these sprites were originally placeholders but a few of them have grown on me!

Thank you! I sort of wanted to emulate the experience of figuring out the mechanics as you go, as it might take a while to learn for example reeling techniques in real life fishing. I think in the full game I will have a small tutorial area before this one that does a slightly better job at teaching though.

Thank you! Couldn't resist adding a fishing log even as early as this test!

Thank you! I definitely wanted an overall more relaxing experience

This game rules! I loved it and it did a very good job with keeping tempo in line between the actual music and the notes that you have to hit, so it felt fair when playing.

Nice work! It was interesting having a more management-style approach in this game, moving the tractor around and avoiding the holes freezing over.

Interesting minigame!  Was cool to figure out good timings for fishing in the enemies while also not getting hit by the others' attacks. I did have some issues where the line didn't really go directly to the place where I was aiming which made it pretty hard to target the enemies consistently. Otherwise it was a fun game, managed to get 2200 points before dying after a couple attempts

This was great! I absolutely love how creative all the unique fish were, both in their names and images. The typing mechanic is challenging, but not overly tight and I appreciate that there was some extra leeway in terms of moving the mouse around. Was a good workout in onehanded typing!

Managed to get to the ending on Normal mode at least

This game was very cool! I enjoyed the mechanics of matching opposing elements, it was satisfying figuring out the combinations and getting better at identifying them fast enough. 

This was an absolutely lovely art style, both the fish and water especially look amazing. I had some issues with the buttons taking up a huge amount of the screen for me (and so it was hard to read), but I think there were two different locations that had different speeds of fish, which was a nice touch of variety.