Concept of using chess pieces and switching between them is really cool, had me immediately interested. The dash does feel a bit clumsy to use as is, because I can only use it in the air, so I'm just kinda hopping around back and forth trying to hit enemies. Unless you have a specific reason not to implement this, I do think it'd feel smoother if you could just dash while on the ground as well, so you can dash into enemies with more ease. I also couldn't tell at first I could even use the dash this way, so a little tutorial in-game (either in text, or something like having the player dash into an obstacle to teach him?) would be nice. I thought I could outsmart the enemies by moving up higher, not realizing they would follow me with ease x) That was pretty funny.
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The King En Passant's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Metroidvania | #48 | 2.673 | 2.857 |
Enjoyment | #51 | 2.405 | 2.571 |
Overall | #52 | 2.405 | 2.571 |
Execution | #53 | 2.272 | 2.429 |
Sensory | #55 | 2.272 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
Team/Developer
Zirui Wu | Ekkawee Champrasert | Tathapong Jantawong | Shulin Liu
External assets
None
Prizes eligibility
PlusMusic, LearnIndie
Comments
Nice concept, getting new pieces to get new powers! I find the fighting mechanics not easy at all, as I often get hit trying to kill enemies that have too much health at the very beginning of the game :( They're so many and so hard to beat that I chose to rush through to a horse boss I could not kill... Maybe being able to dash while being on ground would make things a bit easier?
The boss looks cool though, he as an interesting moveset and I think that would be a cool fight if I wasn't so bad. Nice work!
I really like the idea of switching between different chess pieces to change the type of movement. Although I struggle a bit with how to use the dash move. Here's my gameplay at timestamp: 2:10:39
A delightful submission! The innovative concept of utilizing chess pieces for abilities was a standout. I enjoyed the dynamic touch of pieces tilting with movement. Kudos on the AI design too; their challenging nature and ability to pursue over obstacles added depth. Excellent work!
Oh! I love the theme. Im a big chess nerd. Would love to see you flesh this out more. I had a good laugh when I turned into a horse/knight. One thing id like is more variety in the music.
Great concept! Keep up the good work.
The chess theme seems super interesting, I'd love to see it fleshed out a little more and play even more into the mechanics.
My biggest issue was that I had a very hard time telling when I was damaging enemies and when enemies were damaging me. Then again, maybe I'm just looking for excuses for how many times I died. At least it meant I got to see the cool health effect with the piece slowly breaking apart. That was super cool!
Ultimately, this game is just conceptually fascinating to me. Good work!
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