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Chronomina's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #35 | 3.508 | 4.000 |
Audio | #44 | 2.894 | 3.300 |
Gameplay Innovation | #60 | 2.543 | 2.900 |
Fun | #84 | 2.456 | 2.800 |
Uniqueness of Metaness | #86 | 2.631 | 3.000 |
Overall | #90 | 2.456 | 2.800 |
Metaness Quality | #93 | 2.543 | 2.900 |
Humour | #102 | 1.842 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Relevant Metaness Categories
Breaks the Fourth Wall
About Games Development
How is your game meta (within each relevant category)?
It a game about making game and manage the little time you have after work
Please list any pre-made art/music/other assets that you used.
noone
How many members in your team?
Team of 4
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Comments
OK, I finally uploaded a video of my playthrough, it can be found here:
Hello! Honestly, I really like the overall aesthetic of this game. I think you could improve the feedback a little bit on the bars, since you have number values in the descriptions. It's a bit difficult to manage. I think, it's also very unforgiving when you have to go to work and manage all your stats. I'd go at this again at a further update for sure. Also, please for the love of all that is holy, let us skip the tutorial screen, it's so long!
Great work!
Hello!!! Thanks for all the support and the comments!! we are working on improve the game and all the feedback is very useful, I hope for the end of the week we have a new version uploaded with all the things working
(PD: this is just for development, but you can skip the tutorial with the 0 key xD, for now I thing its the best until the update its up)
The feedback in the game is a little incoherent - would prefer the screen not to cut out to black, but to clearly show the impact of my choices on the various bars in game - after all its hard to tell what -15 stamina looks like on my stamina bar. I have no idea what work does on each of the bars as well - a creativity and stamina killer? The various times being displayed are also really confusing - would prefer just a simple hour and minute display, or even a clock. And for the times I lost, having to restart the tutorial again seems a little of a chore.
Thanks for the feedback!! we are working on improve the concept of the game, in the end of the week I hope we have update the version.
(by now you can skip the tutorial pressing 0 and that start the game, sorry for that xD)
Hola! Me ha resultado interesante la idea de vuestro juego, menos mal que yo si entiendo castellano, pero probablemente haya alguna otra persona que al probarlo no lo haya entendido...
Como feedback: Me ha resultado confuso el qué hacer y cómo hacerlo durante mi partida.. tampoco me quedaba claro qué funcionamiento tenía cada una de las acciones que podía hacer a lo largo de la partida.
Aún así, la gestion de esfuerzos a lo largo de el tiempo es muy interesante!
Ánimo!
Hola!! primero que nada gracias por tus comentarios,
Por el momento estamos trabajando en optimizar el juego como tal, cambiar el idioma y de ser posible tener soporte para varios idiomas (para el GameJam hicimos todo en español, y al final no nos dio tiempo de traducirlo), también queremos incluir al menos un minitutorial y un calendario mostrándole los eventos obligatorios que el personaje tiene en la semana.
Nuevamente gracias y espero que puedas revisarlo nuevamente cuando los cambios se hayan hecho (lo cual espero sea en el transcurso de esta semana).