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A jam entry

My Brittle WeaponsView game page »

Short parody game for the #MetaGameJam (March 2018)
Submitted by cultbrain with 2 days, 6 hours before the deadline

Play game

Visit My Brittle Weapons's game page

Results

CriteriaRankScore*Raw Score
Fun#263.5084.000
Audio#442.8943.300
Humour#532.9823.400
Aesthetics#573.0703.500
Overall#612.9823.400
Gameplay Innovation#782.2802.600
Metaness Quality#892.7193.100
Uniqueness of Metaness#982.3682.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Relevant Metaness Categories

Specific Game Parody

How is your game meta (within each relevant category)?
This game is a parody of weapon durability in Zelda: Breath of the Wild.

Please list any pre-made art/music/other assets that you used.
I used music and sounds purchased from the Unreal marketplace.

How many members in your team?

Team of 1

List your team's social media!
https://twitter.com/cultbrain

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Comments

Submitted

OK, I finally uploaded a video of my playthrough, it can be found here:

Developer(+1)

Watched the video and it made me smile. :)
Moreover, you rated my game higher than I expected.
Thank you, Heinrich Bitly!

Submitted

I'm glad I called the game parody, I was very intrigued by this game.  I think it could have used a little bit more, just because I sprinted passed all the enemies since there was no real reason to kill them.  maybe lock some doors and turn the lights down low.   Very fun and well done!

Great job!

Developer

True. Actually, no reason to kill them. XD
Thank you for playing and the feedback!

Submitted

I love the art style, and the feel of the game! I really enjoyed playing it.

The only problem I had was that I got turned around a few times and got lost because the rooms and doors all look the same. Totally understandable though, in the short development time for the game jam!

I personally really enjoy breakable weapons as a mechanic because it forces the player to cycle through weapons for variety, makes looting always feel good (because even bad weapons can be used to save the durability of your really good ones), and makes an interesting 'give and take' of when you should use your best gear (against a boss or a really hard enemy, or maybe you just want to kill everything really fast). 

I haven't actually played BotW yet, but I have similar experience from Dead Island. I think you did a great parody on how fast the player might cycle through weapons and how they must always be on the lookout for more. Well done!

Developer

Oh, I like Dead Island and Dying Light! A big fan of first person + action + zombie.
Yes, Doors are same except the boss door.  Fortunately the level is small. =)
Thank you!

Submitted

Gotta say the most important key is not being introduced: press I for inventory screen! 

Nice emulation of the weapon breaking effect. Ended up just using fists to pummel that boss. Didn't feel like much of a parody, but the game was pretty sound, with nice animations (even the impact of the blows were nicely shown).

Developer

I should have tested more.
Thank you for the feedback!