Pretty hard, but I liked the moody grainy aesthetic. I don't know if there was a break in enemy waves to do the upgrading, but I was quite unsuccessful in my quest to upgrade.
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MECH-ANICO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #24 | 3.273 | 3.273 |
Visuals | #28 | 3.818 | 3.818 |
Overall | #30 | 3.455 | 3.455 |
Audio (Does not apply for Physical Games) | #32 | 3.182 | 3.182 |
Originality | #33 | 3.545 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Video game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
RandomAudioStreamPlayer by TImKrief, Qodot by Shifty, Black Ops Font by "Sorkin Type Co", Gun sounds, "explodemini" and "rumble" by Michel Baradari, "robot steps" by Lee Berkovich, "fire loop" by qubodup, "turret" by gobusto, "Blind Shift" by petterthesturgeon
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