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A jam submission

MexPloreView game page

Mech exploration tech demo
Submitted by johnjoemcbob (@johnjoemcbob) — 7 hours, 59 minutes before the deadline
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Play tech demo

MexPlore's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#84.2424.242
Overall#153.8483.848
Visuals#164.2734.273
Fun Factor#193.4853.485
Audio (Does not apply for Physical Games)#253.4243.424

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Is your game a video game or a physical game?
Video Game

Was your game made solo or in a team?
Solo

Did you use any third party assets, if yes what assets did you use?
Kenney Assets, Some audio by @DrMelon

Did you use choose from one of the optional secondary themes?
Build It, Then Use It - Water

Does your game contain 18+ content (Nudity, Gore, Language)?
No

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted (1 edit) (+1)

I didn't quite understand what you are meant to do. But then you fly around through the fog and find stuff... Land in the green ring and suddenly there are all these desolate skyscrapers.  You have to take in the atmosphere. Nice cell shading look.

Developer

Sorry for the confusion! The helicopter can land on different mech bodies to control them, move around, & interact with the environments more (walker mechs in the city can destroy buildings to clear paths, bridge mechs in the wastes can extend bridges for others to traverse, & boat mech in the ocean level is.. a boat!)

Thanks for the kind words though, the aesthetic was definitely my focus this jam :)

Submitted(+1)

Its a fun concept, i like how you start up as the helicopter and have to find a mech body to connect to, and the cell shaded art style is pretty nice too.

However i find the game a bit confusing cause i didn't find all that much to do other than moving around and the only indication i had once i found a mech was to reach the green circled area but then the game just pops a camera angle and stays like that, so i don't know if i'm missing something ?

Other than that, i like the way the movement feels, and the demos at the title screen are also a nice touch to showcase some of the bodies you can get :)

Developer(+1)

Thanks! I'm not sure what happened with your camera but it sounds like a bug unfortunately!

The green circles take you to the next zone so it should load a scene at that point (maybe it took a few seconds but for me its instant)

Submitted (1 edit) (+1)

Oh i see ! that probably explains why i felt like there wasn't much to do if the game doesn't end there. My bad :(

I'll try again and see if it loads or if it's bugged.

Edit :

Welp no luck i'm stuck again after i enter the circle :/

Developer(+1)

Damn, sorry that's happening to you! I'm not sure what's going on. If you want to retry then I would suggest turning off multiplayer and/or downloading a version if you were playing WebGL before

But totally understand if you're done with it since it's broken twice now lol

Developer(+1)

I just updated the game but not sure if it'll fix your issues at all as I cannot reproduce them unfortunately

Submitted(+1)

Tried it again and it works, not sure what happened the first time.

It's a nice sandbox to explore and test out the different mech types, and well the rest still applies in termes of qualities from what i said on my first comment :)

Submitted(+1)

Your video game have value; it's funny and have created several mechas con tu propio arte ( visual, anime, mecha concepts, fog)

Very beautiful the cascade.

And if  posible Play Online...

Congratulations!

Developer

Thank you so much :)

Submitted(+1)

visually this is great! however i did constantly get stuck trying to leave the bones at the exit

Developer

Thanks! Not sure what you mean by the bones? Do you mean decoupling from the mech bodies?

Submitted(+1)

This game is simple but great! I really enjoyed how the mechs moved and the art style. I did get stuck in section 3 as I could not decouple from my mech to continue, overall a great game!

Developer

Thank you! Yes it ended up being more of a tech demo focused on the different mechs and movement types :) Sorry you got stuck! I thought I fixed all the decoupling issues

Viewing comments 5 to 1 of 25 · Previous page · First page