It's a nice platformer, just needs some further tweaks like lower the max move speed and reduce sliding at halt. Maybe this way we don't die too much. Or better yet, add in health items, to make up for the small mistakes players make. 👍
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The Path's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
DIFFICULTY | #2 | 4.000 | 4.000 |
MUSIC/SFX | #11 | 3.600 | 3.600 |
OVERALL | #13 | 3.600 | 3.600 |
GRAPHICS | #14 | 4.000 | 4.000 |
OBSTACLES | #24 | 3.200 | 3.200 |
THEME | #25 | 3.400 | 3.400 |
CONTROLS | #25 | 3.200 | 3.200 |
LAYOUT | #35 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice work, like the layout, although sometimes I wouldn't know what was coming from below so would hit spikes that I couldn't prepare for. Also controls are a tad floaty.
Loved the pixel work on the pictures!
Well done! I would suggest adding a UI to show your health and a coin counter. Otherwise I think it's really well designed!
Apparently I was the first to actually leave a rating for this game. XD
This was pretty well done, the music, sounds, and pixel art were well-composed. The controls were alright, seems a little floaty, but I guess it works with the already bizarre atmosphere.
My only problem with this game is that I'd sometimes land on enemies that I had no idea were there; kind of a no-no in platforming design. I also wish I had a life gauge of some sort. But in any case, this project has some promise of being made into a pretty decent (full) game!
(Huh, a pixel art game in a strange/creepy museum full of monsters. I've seen this once before...)
Yeah, you were the first! Thanks a lot for rating it! ☆*:.。.o(≧▽≦)o.。.:*☆
On the post jam I will tweak the controls and make change to camera to avoid landing on enemies. Also maybe add more improvements to level design and new enemies too (→_→)
About life gauge, I will also see how to do it but will be a little tough m(_ _;m)
(Maybe I have seen it too...) Σ(O_O)
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