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A jam submission

桑之巫韻︰靈域快線 Song of Morus: Limbo ExpressView game page

Shump on train speeding in surreal underworld
Submitted by SunnyChowTheGuy (@SunnyChowTheGuy) — 1 day, 10 hours before the deadline
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桑之巫韻︰靈域快線 Song of Morus: Limbo Express's itch.io page

Results

CriteriaRankScore*Raw Score
Devlog#33.3953.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Magical Girl Requirement
Protagonist Song is a taoist priestess who has mastered oriental sorcery aka magic.

MGGJ & Theme
MGGJ9
Death, Be not Proud
We'll meet again

Theme Usage
1. The deity of death asks protagonist for help.
2. Villain from old project+end game speak

Asset Disclosure (Art, SFX, Music, etc)
Some plugins are purchased from Unity asset store. Most of the assets are part of the Song of Morus series

Devlog
https://sunnychowtheguy.itch.io/song-of-morus-limbo-express/devlog/752199/continue-it-postmortem

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Comments

Host(+1)

Finally got to playing this new update! In fact, I played the whole game over again. I feel like I said this last time, but the cursor is practically invisible to me in the tutorial stage... white on white. It looks fine in the other stages though. Maybe you can have the color change during brighter level? Not a huge deal, but it did make the tutorial harder than it seemed it should be.

The new level is super cool, fairly fun, but also very hard! I'm not sure why, but those chainsaw strips or jigsaws (the long ones) were strangely hard to dodge. The spinning blades were hard too, but those long ones really messed with my perception.  I was forced to give in and play easy to beat it... that said, I don't necessarily think it was unfair. I feel like with practice I could do it on Normal, but I still have a couple more games to play...

As for the devlog, it was straightforward and to the point. I can sympathize with life getting busy and changing the scope of what you can accomplish during the jam period. Heck, I didn't even submit in the end (though it IS still coming), so congrats on finishing the new stage!

As always, great work!

Submitted(+1)

:D. I didn't realize my gamepad was plugged in and it confused me that non of my controls worked. But after unplugging it worked fine, except for the E key. So I restarted the game and skipped the cutscene and accidently pressed esc again which closed the game.

But as always one of the most visually impressive games in the entire jam with great music and ui to boot.



Developer

the gamepad integration is will in progress, I probably should have just disabled it for now.

But the way, how did you trigger than facial expression?

Submitted


¯\_(ツ)_/¯

Submitted(+1)

I tried the new level and it definitely fits the existing game well. It's certainly a visual treat that would make a neat demo on its own, and the music is an absolute banger, too. I felt the difficulty was all over the place-the sawblades were easy to dodge, but the ropes ended up in a completely different place when the train turned at the last second -, but then again the gameplay never really clicked with me in the other levels either.

I forgot why I played it on my gaming PC last time... it was perfectly playable on my laptop but some parts did lag. 

The devlog itself is... fine. It hits all the necessary points: what this project is, what was planned, what made it in, why it went the way it did, what's next. It's pretty short, though, and feels super barebones.