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A jam submission

Magical Girl Mayhem: Helping the Town with Fetch QuestsView game page

Help by ignoring the bigger problems at hand and help villagers do basics tasks they can easily do themselves
Submitted by InspiredPom — 1 day, 21 hours before the deadline
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Magical Girl Mayhem: Helping the Town with Fetch Quests's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#133.3413.571
Originality/Creativity#172.8063.000
Theme Interpretation#172.9403.143
Audio#240.9351.000
Overall#242.1192.265
Engagement/Fun#241.8712.000
Polish#251.0691.143
Magical Girl Concept#251.8712.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
Telekinesis

Which theme(s) do you pick?
Service

How does your game fit those theme(s)?
She's there to help- even if its just helping out the town people with chores as a services.

Were the assets for your game made during the jam? Elaborate as you see fit.
Yes, had fun playing with the animations and using them for the first time with Game maker. I learned a lot :)

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Comments

Submitted

Interesting start, though I have no idea why pressing S causes a giant animation of dog to keep flashing on the screen.

Developer

I guess it is S for secret. I'm going to call it an easter egg and not that I forgot to fix that. I was working on sequences. lol. 

Submitted

The premise is silly and could end up being tedious if done wrong, but it's an interesting twist on the genre.

The game is pretty barebones, with very simple gameplay. You can talk to people, pick things up and try to give them away. That's not necessarily a bad thing, but it feels very thin in its current state especially since there are only two screens and a handful of interactions. There's also no music, which is always a disappointment.

I wish the movement was a little less touchy. I accidentally went to the second screen a few times. The dialogue boxes are also cut off by the edge of the screen, the lemon shows up on the second screen for some reason, and the checkmarks are all different sizes.

I couldn't figure out what to do on the second screen. I was able to pick up a box and put it down, but couldn't interact with anything else. I'm not sure if I ran into a bug, this part of the game just isn't finished, or if I was missing something.

The art is cute, colourful, and charming. Some of it seems to be scaled oddly, but it doesn't distract too much when playing.

Overall, I think it's a good start, and no doubt you learned some lessons making it. It is pretty rough in its current form, though.

Submitted

I like the art style. joyful to look at. The game could be fun, if there is more polishing and more content. When I control the character to find items and give it to matched NPC. it kinda feels like the good old adventure games (eq:The Secret of Monkey Island, Sam & Max Save the World ). I guess you can take it as reference if you want to keep developing it.

But also, there is a lot of bugs

Submitted

Very cute game! I couldn't quite figure out what I was supposed to do, but I did figure out how to give the different items to the players on the first screen. So that was neat. Screen 2 I had no clue haha. I did pick up a box, not sure what to do with it, but I did get it haha. If you had a write up on the jam page of controls that would also help.

Lot's of bugs, but that's all good. If I press, I think it was A I had some sort of image pop up and take over the screen, but I wasn't sure what it did.

I think this concept could be fun, almost magical girl zelda esq. Thanks for the fun short play! 

Submitted

Cute game! I think you have a good base here and I know you're still working on it, so I'm looking forward to what is coming next. There were quite a few bugs when I played, like items from one screen would show up on the next screen, but still be on the original screen, which kinda makes it duplicate some of the items. The text boxes also were kind of hard to read on the first screen, and I couldn't see them on the second screen. I was able to get the first screen character's jobs done, but I wasn't able to read the second screen's characters request, so I wasn't sure what to do.

Developer

That  was pretty much the game because I had to limit scope for time. I gotta probably make an ending screen  after finishing the first screens characters . I started working on another jam, the asset pack game jam, so I got a bit distracted.

Submitted

Ah, that's understandable. Good luck on both!

Submitted

It's not playable; it seems what you've uploaded isn't a game, but a project file.

Developer

oh no! My bad . I’m a total newbie and didn’t know there was a difference. I’ll fix it later today. 

Developer

Fixed it ! :D