Visual style is very unique and interesting, and I loved the cutscene effect. But from the mechanics I couldn't really get a good hang of. The jump feels too short, and I don't quite understand how the boosted jump happen when I cut something. I also got stuck after the X-windmill. Could not reach the next hit target, and no idea what I was suppose to do with the windmill. Anyways, I can see there was a lot of thought but into this game! Good job for getting it submitted. 10min before deadline :O
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Bellowtoad's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #17 | 3.528 | 4.000 |
Theme (how well does the game fit the challenge theme?) | #64 | 2.898 | 3.286 |
Creativity (how unique or innovative was this experience?) | #69 | 2.709 | 3.071 |
Overall | #99 | 2.570 | 2.914 |
Gameplay (how good was the user experience, game design, narrative, etc?) | #192 | 1.827 | 2.071 |
Implementation (rate the game's overall stability and functionality) | #207 | 1.890 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
JohnLivingston
How does your game fit the theme?
Your characters movement is controlled by breathing out. Additionally, it has zen untertones.
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