Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

The Shriven (LuxJam 01 Game Submission)View game page

Stuck in purgatory as one of the shriven, you must platform, puzzle solve, and fight your way out
Submitted by Ztrahd — 42 seconds before the deadline
Add to collection

Play game

The Shriven (LuxJam 01 Game Submission)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall rating#493.0093.250

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

This game is awesome!! I didn't get very far but I am super impressed with the art and the music. Hope to be able to make a game like this in the future. 

Developer(+1)

Thank you for the kind words!  Compliments will be passed along to the artists!  I was lucky enough to be teamed with 2 very talented artists for my first jam. :D  Kudos for tackling a multiplayer game on such a short deadline, you got guts!  :D   You sounded like you were having a great time in the video.  :)

Submitted

Everything was too dark! my eyes hurt from focusing too much!😅
About this game, graphic and environment design were amazing! really enjoyed!
Also, one point:

At the first time of play, there's no death collider under environment :)

Submitted

Well, I saw your gameplay video and must say the environment light was good enough.
I don't know why in my system that looks like too dark! you know the solution?

Developer(+1)

Hey Amin :)  Yes, the team wanted to keep working on it after the jam to fix up some of the things we didnt have time to get to.  This included more adjustments to the lighting.  I believe the lighting adjustments had already been put in place before that video clip was recorded to provide a sample of some of the mechanics. (switching between your forms to fight different enemies, solving the soul gates etc)

Submitted

Okay I tried playing it two times and both times I ended up falling down the void. I would have tried again but it was very laggy. Might have just been my laptop, but it has managed to run some really heavy games, so I'm not sure. On the positive it didn't feel like a gamejam game at all. Can't believe all of what I saw was made in 48 hours. Well done.

Developer (1 edit)

Hello!  Yes, we wanted to get so much more in, but alas, where the mind was willing, the body hath failed! :D  We had intended to do an in-game tutorial and some voice overs that would have explained so much of the stuff your comments have been about, unfortunately we were not able to finish them in time.

I have added some more information in the description to explain some of this, as well as a short video clip with some sample gameplay in the starting area to help illustrate it some.  :)  You can find it here: Gameplay Clip

Submitted

Super cool atmosphere, you did an amazing job in just 48h! It's kinda glitchy, and there is no restart when you fall in the void but I like it! :D

Developer(+1)

Thanks for the kind words! :D   There will be a restart when you fall into the void, and many glitches will be fixed!  (now that we are not under a 48 hour time limit lol  - we had a lot of fun & can't leave something we had so much fun on in such state!  :D) 

Submitted

Freaking amazing gorgeous (sounds good too!)

Couldn't figure out how to progress at the platform with many fallen columns.

Also at game start, touchting the walls around you makes me teleport(?) on the other side and fall? weird. but once i stopped trying to climb them and started jumping, it didn't matter :D

Developer

Thank you! Compliments will be passed along :D  The warping issue was due to how the ray tracing for the climbing interacted with some of the models that were imported with off center pivots (making the overall bounds incorrect - such atrocities will be found and squashed err... fixed!  :D)

On the other note, that particular area... there is one pillar you can get up on which opens up more options.   However might suggest making sure you have found the next gate first though. ;)