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A jam submission

Super Auto CootsView game page

Submitted by Daivy — 2 hours, 43 minutes before the deadline
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Super Auto Coots's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay (how fun is it to play?)#403.5673.567
Presentation (how good does it look and sound?)#413.9333.933
Theme (how well does it fit the theme? Could you finish it in 10 minutes?)#703.6003.600
Originality (how interesting and unique is it?)#763.2003.200

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Git repository
https://github.com/DaivyIsHere/SuperAutoCoots

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Comments

Submitted(+1)

very nice take on the sap genre

Submitted(+1)

I played this longer than I probably should have... I really liked the timing mechanic during combat, it made it a lot more fluid and interesting and makes some crazy combos possible. The weapons are all varied and mostly balanced (spear OP) which makes trying different builds fun too (increasing replayability value). Overall great work on the game!

Submitted(+1)

Intuitive, cute, and fun game!!!!

Deleted post
Submitted(+1)

As someone who has not played SAP, I was very confused about which order attacks were going to be used in; so I didn't feel I could strategize at all

(+1)

That was a cool twist on SAP

(+1)

I actually got addicted lol. Well done on the mechanics. Made me want to re-try instantly after a failed run. It took me a few tries, but I think I've fully solved the game and found the most cringe comp possible.

Developer

I'm very glad you enjoyed it. I wonder what was the most cringe comp you found?

(+1)

That was in reference to the shoryuken. It was frustrating to face it, so of course I had to try it for myself. Same with spear -- which I saw in your commit history that you tried to nerf. My winning run was teleport note, 7/9 spear, 15/11 shoryuken, 9/20 shield. I really underestimated shield, but in the first slot, it practically guarantees first hit. Was also nice in late game in alternation with these other powerful options. However, after seeing another commenter's god-bidet, I'm not so sure my solution is the most optimal anymore!

Submitted(+1)

Very unique. This is a super impressive game, but it was a little unclear how to navigate the UI when building my team.

Submitted(+1)

Super cute!!!

Submitted(+1)

Took a couple tries before I realized you can combine weapons. No one was ready for the giga shoryuken perma air juggle

Submitted(+1)

Game is pretty good if not for the rng. I hate RNG :)

Submitted(+2)

really caught me off guard with that megalovania in the music lmao. The fighting part would take a really long time sometimes and needed a lot of waiting, but the game works well otherwise!

Submitted(+2)

My eye was instantly drawn to the 2 other titles that shared the same title as the one I worked on - Great minds think alike ;)

This was an interesting take on the SAP formula with combat that rotates between different weapons. It might be just a high skill ramp, but for me it was really hard to determine what strategies I should use. The reach system made it feel random if I was going to land a hit or not, and getting items that would just move me without dealing damage felt pointless.

I also think it could have fit the theme more. The fighters could’ve been anything and the game would have made the same amount of sense, and the items felt like they had the occasional ludwig easter egg rather than really incorporating Coots into the design.

Submitted(+2)

The game looks and sounds very nice, but I'm still not sure what determines what attack is used