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Daivy

18
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33
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A member registered Apr 19, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

First. EZ

Thank you for playing! Here's the link to the music I used in the end. https://pixabay.com/sound-effects/id-137706/

This game has perfect amount of polish and fun. I enjoyed the mechanics a lot. Very Pog.

I'm very glad you enjoyed it. I wonder what was the most cringe comp you found?

Another game that shares the same title as the one I made for jam, very cool :)

Game is well made. Nice, simple and fun. Had a great time playing it.

It was a surprise to see other people having the same idea of making a SAP game. Great tastes :))

At first I felt a bit confused about the battle mechanics. But it gets better as I play. I love how you adds a lot of elements of streaming/streamers to the game, it's definitely something I'm learning from your game.

Also I really like how you integrate the "Field ability" for your team with the basic team building mechanics, it's very clever and adds a lot more variety to it.

Getting multiplayer done within the time is a big win for you, congrats! I was about to add multipler system to my game but gave up eventually cuz I didn't have enough time. 

Overall a really good submission. Great job my guy :)

Wow, I'm speechless. This is extremely inspiring. I haven't played any game like this before. The mechanics are very innovative and the gameplay has a lot of depth in it. And combined with the amazing storytelling in the game, this is by far the best game I've played on itch.io. 10/10 would play it again.

appreciate your waiting, your dinner is now ready.

What browser are you using? Did you try refreshing the page? 

A great game with amazing concept! I'm really excited to see more content added to this game.

So my second run went insanely well Lol.

I almost 1 stroke every single level from 70 to 100.

Using Missile + Nuke is the strategy for this run. 

Also using Chaos to speed up everything to clear the blocks to proc Nuke. The projectiles and the speed of evey entity is making my browser lagging lol.

In this run I chose teleport as my secret ability. With a lots of batteries, it let me teleport tons of times every stroke. So it's so easy for me to clean up every blocks by clicking anywhere to teleport at anytime.

I would say it kinda gets boring for a bit in late game because you don't have to do much control and think of any strategy to beat the level. Having too much items is fun to play at first but not for long. My suggestion is that you can make a new game+ to make player go from level 1 again with new ability or unique items. Also make the enemies stronger and even add different enemies.

One thing I noticed is that it's a bit difficult to tell where the enemy is for me. I feel like it's because enemies have different colors like blue,red or green. Maybe it's better to make every enemy have the same color for at least 70%. Like 70% red, 30% green.

Same thing on player as well, it gets so chaotic at the end I just don't know where I am on the map lol. It's also because I zoom out in every level to teleport. Maybe using a indicator on top of the player with a color that stands out can help. Or give the player a big transparent circle on the background to enhence the visual.

Overall it's a pretty amazing game. Good job :)))

Thank you! Best luck to you!

Wonderful asset! I used it in my game Jam submission :)
Is there anyway to find more of your art/game?
https://daivy.itch.io/unstable-truth-or-dare

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We're working on optimizing the tutorial. Stay tuned!

Thank you so much :) will be so glad to get it :)

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Is it a unity scene? I'm trying to recreate it in Unity by watching your preview video, because I love the layout and design so much

Thank you for this amazing asset! :) Btw, is there anyway I can get the example scene you use on the screenshots?