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The Paper Pilot

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A member registered Jun 14, 2014 · View creator page →

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Just as an FYI itch lets you upload .html files and they'll embed it onto your game page (as well as add a fullscreen button)

I'm unfamiliar with eclipse and can't really help you. The issue is probably that it can't find the libGDX dependencies. If you use IntelliJ Idea, it should be able to open the project and figure it out. If IntelliJ is not an option, I'd look into importing the gradle scripts, because that'll probably help. Unfortunately, I haven't really used Java in awhile, so I don't think I'll be able to help you much more than that.

(Edited 1 time)

You've accidentally said your game works on Mac and Linux but only provided a Windows executable.  I'm on Linux on my laptop, so thought I could download the game to play it. Tower defenses are like my favorite games, I hope I'll get to play it.

I want to rate this game, but can't find it on LDjam.com (no search functionality), could you link to its LD page?

I want to rate the game, but can't find a link to its ludum dare page, nor how to search for games on ldjam.com. Could you link to the LD page?

It's a fun game on mobile, but the web version is glitched for me. It just loops the logo animation over and over.

No, there is no end. Fortunately there's a lot you haven't seen yet!

You can upgrade the towers. It's in the menu. There's also a combo mechanic to explore, for additional ways to kill enemies!

You can press 1-6 on your keyboard to select the various towers. You can also press S to sell and M to move towers, SPACE to pause/resume the game, and ESC to open/close the menu.

The enemies grow stronger faster on harder difficulties. If normal is too easy just go up to hard!


Thanks for playing! Congrats on getting to wave 83! At wave 100 the waves will get bigger!


Oh, and about the space issue. I tried to make space a resource that the player needs to manage in addition to the building costs. Building towers is generally more efficient than upgrading (combos blur that line a little), but eventually towers have to be placed in less and less optimal locations and eventually not at all- so you need to upgrade, combo, etc. That said, map 5 is larger than the others, if you would like more space. Of course, most of the space is unusable since the path doesn't go everywhere, but for generators it shouldn't matter.

(Edited 1 time)

Sanoke (sanoke.itch.io) figured out a way to make it work. Here's a commit showing what to change (on my game, which had the same issue): https://github.com/thepaperpilot/SolarTD/commit/41b7704f9c4bd215128a9fe74c7aeff8e71ab7c9