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A jam submission

Lost in SpaceView game page

Escape from the broken spaceship where every click is precious.
Submitted by Semenar, 3pow3 — 12 hours, 7 minutes before the deadline
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Lost in Space's itch.io page

Results

CriteriaRankScore*Raw Score
Fun (Overall enjoyment)#14.2704.270
Theme (How well the game fits the jams theme)#14.3974.397
Uniqueness (Originality of the game)#14.7784.778
Balance (Speed of the game)#13.7623.762
Overall#14.3024.302

Ranked from 63 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Simply brilliant

Jam Host(+1)

I played through this on my phone due to being on vacation (and it took me awhile to beat for that reason as well), but I legitimately had a fantastic time throughout. Only 1 death, and I won the game with 7 air tanks left over!

There were a couple mobile specific issues, where story and upgrade descriptions would be cut off, which made some mechanics slightly confusing. I also felt like my second run was too easy, where oxygen was no longer any issue at all - and the oxygen room was so expensive I ended up never using it. Nonetheless, fantastic game and the devs did an incredible job!

Developer(+1)

Wow, I don't believe it turned out to be playable on mobile at all. Thanks for your serious dedication!

The oxygen consumption was mostly balanced around no-death experience (though "balanced" is a strong word - I don't believe that anyone of the devs did a full playthrough before release, I just did it in broad strokes as I developed through), so that's probably why you found it to be a non-issue.

Submitted

Even without finishing the game this is an 8.5/10. Very well done implementation of both themes I must say, and it turns the incremental into somewhat of a challenge. Only thing off is the balance and waiting for energy feels a bit sluggish especially at the pipes section. But still very good game

The oxygen seems doing nothing after enhance room while limiting player actions is really a great idea. Maybe a hard mode can be developed? :)

I will say it really attractive. Excellent. I loved this kind of game and this idea.

This is really excellent game, though I got stressed lol 

Very fun, well done

(1 edit)

Really enjoyed this, though there were a few points that got a bit wait-y. It was a unique take on incrementals, and liked that it actively limited your clicks.


Wasn't a huge fan of the fact that  that also included clicks that didn't actually *do* anything, such as misclicking, though it did become something of a moot point after a bit regardless.


Edit to add: I enjoyed the variety of puzzles and minigames, the fact that they're somewhat randomized to help keep new playthroughs fresh was a surprisingly cool touch, too.


Overall, really clever and I enjoyed it a lot.