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Semenar

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A member registered Feb 16, 2021 · View creator page →

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No, sorry, I'm not supporting this game currently.

I think I made a fixed layout for this, so the game page is at least 1440 pixels wide or so. This might be the problem if you screen has less than that, yes. Unfortunately, there is no easy fix for this problem. 

No, it was actually intended to show next version changes, because this way it shows the effect of clicking the button (also, if it showed the current version, the changelog will be empty at at the first update, creating another sort of confusion: what does this Version button even do?).

You might have deleted it too hard and broke something in the process. Please use only developer-approved patches.

What do you mean?

In order for the game to know that you did tick the action, that data should be in the save. Traffic Light Incremental is tricky in this part: if you beat the game, it stops saving altogether (due to an error - at least that was my experience the last time I checked it).

Oh, well, the download client probably did not exist back then. Have no clue how to support it. 

It takes 30 seconds to save Traffic Light Incremental, that's why the condition was changed from beating the game to temper tantrum. 

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That is extremely strange.

Are there any errors in console when you open the page? (you can open console by right-clicking anywhere and selecting "Inspect Element", then switching to Console tab)

Did you try to assign Engineers to your storage buildings?

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It should be possible. The storage limit applies only to energy. 

Sounds like broken JavaScript. 

If it does not go away after page reload: which browser (+version) are you using? 

If anyone is interested in creating them, mods are welcome. The source code is on GitHub:

https://github.com/Semenar/version_control

They are weak, yes. The main benefit of Infinity is rerolling/getting more Heroes, and no present upgrade can actually stand against that. 

Dimensional Sacrifice should remove the amounts of all your previous dimensions; it should take a while to get back, if you reset for a small boost. 

I'm going to make version history open as a window, when I have time. 

Dimensions produce other dimensions (2nd produce 1st, 3rd produce 2nd, and so on). So, in a sense, all dimension outputs are multiplied together.

Yeah, I think it was reported occasionally. Looks strange. I will check it.

Eventually, you will unlock higher quality Heroes, and you gain more of them (as a fraction) in higher quality crates.

Yes. v0.3 introduces inflation, and the next version fixes it. 

Yeah, true, actions are just a timekiller so you have something to do if you are bored of waiting. They can be skipped without losing much. 

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The bugs actually cancel each out, so it is playable! The path is just a bit nontrivial.

Name, production multiplier, amount (bought in brackets). 

Thanks, I will check it when I have the time.

It shouldn't be that slow. Which paths did you pick?

Buying is actually the highest priority; it is just that selling is the lowest one, so that you would see the energy capped instead of hovering somewhere lower. 

Thanks, fixed.

Which browser are you using? That should help to investigate the problem. 

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It actually already has a toggle to not buy if unprofitable, unlocked by one of the early techs. 

Thanks for the comments! 

The "Game by..." info shouldn't cover stuff; if it does, the layout broke. I will look into it. 

The idea about engineer improvement is nice, thanks! Might include it in future. 

Stock market manipulation is already a research, but maybe some added complexity won't be bad. Thanks for the ideas! 

This way of stocking would not help much, it would just replace continuous purchases with repeatable bulk ones, and that won't give a discount since the bulk buys happen on timer and not when the price is at the lowest. Alternately, if it buys even when there are supplies, people would have difficulties with autobuyers wasting money on oversupplying. 

That's why I said that an effective auto-buy algorithm is complicated: you need to determine that the current price is low enough in a sense that the chances of it becoming even lower are slim, and you need to somehow pick an amount to buy that is obvious to players and won't screw them over even if they had other plans for the money they stocked up. 

Your assumptions are correct. The storage is not that much helpful, that is true; but you might like to have an energy buffer when you unlock alternate energy sources, or to have more time until filling up to operate manual selling. The auto-buy is not as effective as a human, exactly (making it stock up would probably require some heavy logic and be not clear for players anyway); but it still gets the job done. 

There are some elements in this game that are not strictly needed for the optimal playthrough, but they still usually have some kind of situation where they are helpful. 

You are probably referring to Electronics. They don't generate power, but they are used for the construction of advanced buildings. 

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The stock market is essentially random. Each resource has a base price (it is 10k for nuclear - skims at the edge of profitability when you first unlock it without engineers assigned), which is then multiplied based on how much you bought (for nuclear, this dependency is really weak, like power 0.1 or so), and the price drifts around that. 

It is definitely possible that the price would be too high at some times. 

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Thanks for the reminder, would fix it soon. 

UPD: added cost hardcaps, average Coal price should no longer stray above 300.

Hm, I think I tested it on a computer version of Chrome, and it worked. If you run into the same problem, please send the version number. 

I guess it is some privacy issue, if it forbids loading from localStorage. There is nothing that can be done if localStorage is broken, other games would be similarly affected. 

It probably is, some Firefox and Safari users reported problems with the Meta tab, it was also usually together with random frequent resets of other games. Was not able to reproduce it. 

You start with pressing the only button on the screen. When you press it 5 times, the choice would appear - select the variant you like and continue. After that, there would be more buttons. 

Infinity is the end of the game, actually; the game is Infinity-resistant as much as it can be, given that point. No prestige route and generator choice are stronger in this regard, but it is possible to reach Infinity on any path. 

The prices do go down with the population amount, but maybe I picked a function that is too slow. It should be most noticeable with electronics.

Geothermal plants being covered in credits is a bug that shouldn't actually happen. Would you mind telling me what is the resolution of your screen?

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Water Dam with the engineer on it, if turned on, would always produce the average amount of power. 

It has no way of knowing that the power is not needed - maybe you are selling everything.