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A jam submission

Lowrez JewelsView game page

Submitted by chrm — 28 minutes, 17 seconds before the deadline

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Lowrez Jewels's page


CriteriaRankScore*Raw Score
Authenticity (Use of 64x64 limit)#184.8184.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Good little game! I included it in my LowRezJam compilation, if you’d like to take a look :)


A really nice puzzle game! I like your fade effects at the title screen and at game over--very smooth. I didn't realize at first that you could cycle all the way through the combinations (not just flip the columns), but I figured it out. It might also be nice if you had some kind of a fade-out or in-between effect for when the jewels clear (it's a bit abrupt right now how quickly the other jewels fall to take their place). Great use of the whole screen and good design!


Glad you liked it. And, really, thanks for the comment! The feedback is quite helpful as to find out what little details people found good/bad. I'm going to release a more polished version where I factor in these suggestions (when I get the time).


I remember this game! This is a very nice start. A little more and it'll be awesome. :)


Nice one! Sad it has no sound.
Totally forgot to rotate the blocks at the beginning but the white one help me to survive the first round.


Thanks! The white ones are supposed to save you from some clutter between levels, but due to a miscalculated score function I see that you can effectively combo them if you keep clearing lots of gems :)


Really cool! Reminded me a lot of the source material! :)