Play game
EXTRA PLANETARY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
64x64 Authenticity (was it truly lowrez?) | #89 | 4.629 | 5.000 |
Overall | #90 | 3.703 | 4.000 |
Game Feel (playability and control) | #93 | 3.395 | 3.667 |
Overall Enjoyment | #102 | 3.240 | 3.500 |
Aesthetic (sound and visual) | #121 | 3.549 | 3.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Beautiful colors! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)
The music really added to the overall mood of the game. The overall setting and atmosphere of the game is great! The invisible walls at the terrain edge, while breaking the immersion a bit, helped me a lot not getting lost. I managed to find all but two items (needed to stop there because I hadn't had the time to play more).
Totally forgot to mention yesterday, just hit me!
The movement vector is not normalised, so diagonal movement allows the player to kind of "run" while going sideways, thought you might want to adress that.
Had to break up the comment to fit everything in.
Variance in height would be nice, as others suggested (although maybe the flat surface is kind of a deliberate choice with some artistic implications?), but, more importantly, the most immersion-breaking thing that I've seen in the game were the terrain edges with invisible walls.
I have found 6 items so far, haven't had the chance to play more, but I will give it one more try some time in the future, most definitely.
I think this is my favourite first person experience that I've had in this jam (so far, at least). The music is extremely well-written and sets the mood (liked how it subtly changed when I came across a somewhat creepy/disturbing place with something resembling blood (?) in there).
The IJKL thing, while not the most conventional, added to the feeling that I was remotely controling some sort of a robot, not sure if that's implied, but the control scheme makes it seem so.
The writing in item descriptions gave me WarioWare: Smooth Moves pose description vibes (might sound silly, but trust me on this one) in terms of the mood and style of those short phrases.
Definitely has potential, the atmosphere and the music adds a lot to it. I would have liked to some head bobbing, and walkable slopes and some variety like trees and other things in the style of this alien planet. Also mouse controls would have been better.
A really interesting one. Incredibly atmospheric and creepy.
I'm not too keen on the ijkl bit of the controls - mouse would have been better imo.
The map was also very flat. It was basically composed of sections you could walk on (which were all one level) and sections you couldn't (which varied in height). A bit more variance in the levels could also make it easier to tell where you have and haven't been before.
Overall really enjoyed it - though I don't think I played it enough to do it justice!