Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

64x64 UFOsView game page

Defend the city from UFOs
Submitted by Biim_Games (@Biim_Games) — 15 days, 17 hours before the deadline
Add to collection

Play game

64x64 UFOs's itch.io page

Results

CriteriaRankScore*Raw Score
Game Feel (playability and control)#1682.9002.900
Aesthetic (sound and visual)#2182.8002.800
Overall Enjoyment#2342.3002.300
Overall#2412.7752.775
64x64 Authenticity (was it truly lowrez?)#2773.1003.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Developer

Thank you Jupiter Hadley, I am really glad to see my game in your video! Thank you for appreciating the game and my wonky buildings! :-D

I am looking forward to see more of your videos!

Neat buildings! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)

Developer

@puligames Really? I thought to have fixed that bug. Do you remember by chance which UFO was and which kind of building? Like foreground or background ones?

Yes, gameplay is very simple. It was more for me a challange about have a "finished" game in short time.

Thank you for your feeback :-)

Submitted

Woooot I can shoot behind the buildings and hit the nasty UFOs blindly! It's a great success for a game made only 15 hours, not so interesting gameplaywise.

Developer

@OptionSelect thank you for your feedback, I am glad that you liked the game.

Yes, sometime the UFOs are a bit nasty but I guess the game wouldn't be too fun if all of them were easy to destroy. It has only 10 UFOs, 2 of each kind. The speeding ones and the colour-changing are usually the ones hard to destroy. When playing remember that to add a three-dimensional feeling, when shooting it takes a bit of time to reach the target so you will have to anticipate them. The running UFOs often come back in the screen once passed, so be ready to catch them when they come back to mock you.

I am getting general positive feedback from the game here and elsewhere. I might decide to expand more the game from single level with only 10 UFOs to a complete game with few levels to play.

Everyone is welcome to keep chatting about the game, to me it is more satisfying rather than win a prize for a Jam :-)

Thank you again for take time in playing the game and give feedback!

Submitted

A neat little game. I wasn't able to kill all the UFOs and I never got an end screen. So I don't know if there's another level after or what exactly happens but that one UFO that speed across horizontally was too quick for me. I always missed it by a hair.

The music is good and I like the fact that you can shoot the buildings. It just felt a bit boring towards the end when I had just that one stupid UFO mocking me.

Developer

@elFlashor you are right! Originally I had a proper pixel aiming cursor but I had problem to scale it. In fact using the button to enlarge the windows doesn't enlarge your mouse cursor making it looks like a mistake. Before the pixels of the cursor were looking too small compared to the rest of the game. I tried unsuccessfully to have a sprite to follow the invisible mouse cursor but the refresh rate wasn't accurate and it was flicking all the time. That's why I opted for the temporary solution that is now in the game. Too busy doing other stuff I forgot about that problem! :-P

@Middle Mouse Thank you for playing and for your feedback. I might continue to work a bit on the game and I will fix that problem too!

Thanks to everyone that have played my game.

Feel free to leave a comment to help to improve the game.

Thank you!

Submitted

Nice game! It was semi-relaxing to play (i think the music helped with that feeling).
Also, beecause I was spam-clicking, I didn't see the game over screen for more than 0.2secs. Try putting a timer in so you can't click away for a second or so.
Otherwise great work in ~15 hours! :D

Submitted

A custom cursor for the reloading would have avoided to not comply to the 64px rule :)