That character animation is gorgeous! Really well done!
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Mole Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #121 | 3.623 | 3.800 |
Audio | #134 | 2.670 | 2.800 |
Overall | #146 | 2.813 | 2.950 |
Graphics | #160 | 2.670 | 2.800 |
Gameplay | #166 | 2.288 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Tools
Unity2020 (engine & editor), MS Visual Studio (for coding), MS Paint (for pixel-art), Gimp (for transparency, making tilesheets, and quick color adjustments), BoscaCeoil (for composing the music), Bfxr (for SFX)
Comments
Nice work! It took me a few tries to figure out a route that wouldn’t lock me in, but I eventually made it out of the hole. It felt good to plan my route around the falling gravel in the second screen, that was a cool moment. I also appreciated the music changes between going underground and going back up. Good job!
Glad you liked it! Sadly I couldn't dive deeper into level-design, because I was running out of time. My original idea was that the player would have to switch between surface and underground multiple times and even connect them gameplay wise, so if you would do something down there it would effect the surface and vice versa. (Like digging into a pond from below and having the water come down.) It also was supposed to be less linear. But I'm planning to continue development, so you can check back on the game page later on, if you're interested.
Somehow the game was very blurry when I tried to build it with being able to scale up the screensize. So now it's just in tiny 64x64 size.. Dunno if anyone can even play the game like that. ^^'
Also I had to leave out most of the game, because of the deadline. :P Might come back to it later on.
~Blissm
I now added a scaled up version. Don't know if that breaks any rules doing that afterwards, but I haven't changed the game itself, so it should be ok, I guess. It's the first game I've (fully) published, my very first game-jam and also the first time dealing with restricted resolution in unity, so please have mercy.. ^^' Didn't think it would be that hard, since in-editor everything worked perfectly fine, with the custom resolution. Only when building it made problems...
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