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systm.borkn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #117 | 3.116 | 3.444 |
Audio | #132 | 2.714 | 3.000 |
Overall | #140 | 2.864 | 3.167 |
Authenticity (or, Creativity in use of resolution) | #145 | 3.317 | 3.667 |
Gameplay | #163 | 2.312 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Themes
I use the theme "All Systems Have Broken" Determine the theme early help me define the game direction faster.
Tools
Godot and aseprite.
Lessons
I learned I should try to have something playable earlier in development, so I have more time to test and polish the game mechanics.
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Comments
Oh, I love this! I wish the text was more readable, because I really struggled with some of these words (I laughed out loud at “computers will never be short enough” and only figured out on the next screen he’d said “never be smart enough”), and I wish that left/right actually moved left/right instead of just turning, but I love what I saw!
So fun. Great entry!
Really enjoyed playing this game! The concept is creative, and I liked the chill vibe of the music and graphics. The tutorial phase was well-done, easing players into the mechanics before ramping up the challenge. One suggestion I have is to allow continuous movement by holding down the arrow key, tapping repeatedly can get a bit tiring over longer distances. Overall, great job, and I see a lot of potential in this idea!
The concept is cool and graphically I like the proposition but maybe moving square by square is not the most appropriate I find that it weighs down the gameplay
Nice game! The music & gameplay is chill. I like the puzzle mechanics & feel there is potential to develop this idea further. I like that there is a proper tutorial phase of the game before the difficulty increases. I couldn't get past level 14 though due to the difficulty spike.
I'm glad you like it. The level 14 is the last one, that's why it's that hard, I guess you can consider it the final boss.
Great game! Nice and chill, a little bit of challenge but not overwhelming.
One thing I would change: Let the player hold the arrow or dpad to move repeatedly. The finger gets tired of tapping when you walk a long way :)
Cute character, every time I turned sideways I got a little giggle out of the big nose lol.
The colours and overall art felt nice.
Gameplay could have been a little bit more engaging, but overall not a bad entry at all.
Nice work.