The inability to change the window size is a major oversight, but at least you get 5/5 authenticity.
Music was short and repetitive and there were no sfx.
Gameplay didn't seem great either, but it was so small it's hard to say for sure.
Criteria | Rank | Score* | Raw Score |
Audio | #330 | 1.501 | 2.167 |
Authenticity (use of resolution) | #346 | 2.425 | 3.500 |
Overall | #373 | 1.617 | 2.333 |
Gameplay | #393 | 1.155 | 1.667 |
Graphics | #398 | 1.386 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
No
Was the resolution a challenge?
Space management. Ensuring that the screen is not clogged
The inability to change the window size is a major oversight, but at least you get 5/5 authenticity.
Music was short and repetitive and there were no sfx.
Gameplay didn't seem great either, but it was so small it's hard to say for sure.
First submission I've seen where the window size was also at 64x64 lol but I could still see what was going on! Difficulty definitely ramped up once enemies started appearing. But overall, a nice space shoot em up!
Good job!
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