Creative way to figure out a UI with the minimal amount of text. It took a couple tried, but I figured out how to play it correctly I think. Very fun, cool concept!
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Kaijū's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution) | #68 | 4.657 | 4.657 |
Overall | #69 | 3.979 | 3.979 |
Graphics | #77 | 4.000 | 4.000 |
Audio | #78 | 3.743 | 3.743 |
Gameplay | #97 | 3.514 | 3.514 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
One mostly with little help from game designer friend. Really fun experience overall
Was the resolution a challenge?
Really difficult to explain what is happening in the screen, and every action you can perform without using text or tutorials. I used icons for mostly everything but still far from I was hoping.
What did you learn?
I have never worked with isometric maps on Godot before, so that was a first approach to something new. I would really love to dig deeper on isometric games so this was really helpful
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