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Latency's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #245 | 2.066 | 2.667 |
Authenticity (use of resolution restriction) | #266 | 3.098 | 4.000 |
Overall | #282 | 2.227 | 2.875 |
Visuals | #289 | 2.066 | 2.667 |
Gameplay | #307 | 1.678 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
nope
Was the resolution a challenge?
yes
What did you learn?
making a game late in a jam is bad.
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Comments
Hi ! I like the visuals effect of this game and the atention apported to the global mood ! This is a fun approach for a tactical game. I didn’t understand where i need to gone, and i lose because ennemyes finally catch me. But i think with more worktime on it and a explain level that kind be very good ! Simple and effective.
As you say there' some bugs but it's a good start, I like the concept of the game a lot. I like the VIBE you are getting across with the UI, art, color palette etc, its very cool. The pixel art is great and drew my eye to the project.