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PixelAirplane's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (use of resolution restriction) | #225 | 3.586 | 4.286 |
Visuals | #268 | 2.271 | 2.714 |
Overall | #291 | 2.092 | 2.500 |
Gameplay | #312 | 1.673 | 2.000 |
Audio | #331 | 0.837 | 1.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I worked alone. It started as a small macroquad 3D example, but escalated quickly into a thing that is worth showing.
Was the resolution a challenge?
Actually, low resolution helped me to hide my awful blender skills :D
What did you learn?
Tried to make a 3D game with Macroquad for the first time. It was quite an adventure!
Also cleaned up the dust from my Blender installation and made all those beautiful models and textures :)
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Comments
It controls really well. I think it would be better if there were more landmarks and terrain so there is something for the player to explore. I went far out into the ocean and basically got lost. What if there were something to tell me where I should go so I can see the interesting stuff?
TIL: I don't know how to fly a plane.
Nice rendering though, felt good even if I didn't know what I was doing.
I like the 3d effect in this game, graphics is clear. The plane is easy to handle (happyness for me it didn’t really a simulator), but when i’m going to the point on the radar, i reach the border of the map, i don’t understand what i need to do.