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A jam submission

PixelAirplaneView game page

Lo-res flight simulator
Submitted by fedorgames — 18 hours, 4 minutes before the deadline
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PixelAirplane's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (use of resolution restriction)#2253.5864.286
Visuals#2682.2712.714
Overall#2912.0922.500
Gameplay#3121.6732.000
Audio#3310.8371.000

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
I worked alone. It started as a small macroquad 3D example, but escalated quickly into a thing that is worth showing.

Was the resolution a challenge?
Actually, low resolution helped me to hide my awful blender skills :D

What did you learn?
Tried to make a 3D game with Macroquad for the first time. It was quite an adventure!

Also cleaned up the dust from my Blender installation and made all those beautiful models and textures :)

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Comments

Submitted

It controls really well. I think it would be better if there were more landmarks and terrain so there is something for the player to explore. I went far out into the ocean and basically got lost. What if there were something to tell me where I should go so I can see the interesting stuff?

Submitted(+1)

TIL: I don't know how to fly a plane.
Nice rendering though, felt good even if I didn't know what I was doing.

Submitted (2 edits)

I like the 3d effect in this game, graphics is clear. The plane is easy to handle (happyness for me it didn’t really a simulator), but when i’m going to the point on the radar, i reach the border of the map, i don’t understand what i need to do.