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It's So Amazeing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #277 | 1.697 | 2.400 |
Visuals | #315 | 1.697 | 2.400 |
Authenticity (use of resolution restriction) | #319 | 2.121 | 3.000 |
Overall | #326 | 1.697 | 2.400 |
Gameplay | #328 | 1.273 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
I completed this jam by myself, and worked on the programming, UI and level design. It was a great experience, and I loved the resolution limitation.
Was the resolution a challenge?
I had problems with ensuring the build window stayed in a 1:1 aspect ratio, and that the 3D models were rendered as pixelated assets.
What did you learn?
This was my first 3D game, and so I learnt how to move a character in 3D space and use Unity for this purpose. I found new solutions to downgrading the resolution of a game and I learnt skills that I will use making new games, especially 3D ones. I learnt how to use Blender, even though in the end I had to use a wall model downloaded from the Unity Asset Store as importing the model refused to work.
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Comments
Nice start with 3d! The game lacks suicide key and multiplayer support (so my bones would help others navigate) :)
Learning to do 3D over the course of a jam is very impressive, regardless of the simplicity of the game. Obviously it was a maze, but I wish there was more to help navigate. The low lighting and the same walls everywhere made it really hard to path without going in circles. Maybe audio cues as you get closer or different land marks to help the player navigate would have been much appreciated. The light at the center didn't really help enough for me to be able to use it as a tool for getting around.
Recommendations aside, super cool that you started doing 3D. I think this is a great first project. I really liked the atmosphere and lighting, just wish there was more to help get through it.
That sure was a-maze-ing! I'm terrible at this kind of game, but hugging the right wall still worked, so yay.