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Holy Field's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #114 | 3.337 | 3.500 |
Graphics | #155 | 3.337 | 3.500 |
Audio | #219 | 2.765 | 2.900 |
Overall | #224 | 3.051 | 3.200 |
Authenticity (Use of resolution restriction) | #320 | 2.765 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
Just me.
Was the resolution a challenge?
The scope was a bit too big, I barely managed to finish in time.
What did you learn?
Need to scale down future jam games.
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Comments
Very impressive submission, certainly one of the richest in terms of length and content! I love the font you used for the dialogue; it's very readable and stylish (I had a lot of dialogue as well so I've been looking out for good examples) The fact that the game doesn't pause when I'm in the menu us scary, but I guess I'll have to get used to it. Can't wait to keep playing!
Art is great and controsl are smooth and intuitive, very good job :D
This game is gorgeous. the 1.5 hrs it took me to finish the game might seem very long for a jam entry, but it kept me hooked all the way.
While the resolution and design stick true to 64x64, the sprites and lighting don't move on the 64x64 grid. Despite this making the movement fluid, I feel like that would have communicated the battle a bit better aswell. Apart from that, i really have to commend the completeness of this entry, Great job!
1-1 pixel movement in an action game this small res would be so fast that it'd be unplayable, unfortunately. Thanks for playing! :)