Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

ZenaView game page

Low rez flip-screen action platformer
Submitted by dancramp — 2 hours, 48 minutes before the deadline
Add to collection

Play game

Zena's itch.io page

Results

CriteriaRankScore*Raw Score
Authenticity (Use of resolution restriction)#514.6824.682
Overall#543.9943.994
Graphics#604.0684.068
Audio#753.6823.682
Gameplay#853.5453.545

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
On my own.

Was the resolution a challenge?
I wanted to make a game for the res rather than shoehorn a game intended for a higher res into a lower one. So all sprites are essentially 4x4. This made making things recognisable very difficult!

What did you learn?
Manjaro is awesome for game dev! I've not used linux seriously before but am now a fully signed up member of the linux crowd!

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted

Excellent platformer, good level design!

Developer

Cheers! Glad you liked it!

Submitted

So much with so little. Awesome work.

Developer

Thank you!

Submitted

Excellent excellent sprite art. Nice to see sprites that were made for the low resolution instead of forced into it (blurry). The music and sounds fit right in. When you die you start all over, but it looks like care was put into where extra hearts and arrows were placed.

But man, this game is punishing! My main complaint is that when a player takes damage they almost immediately take damage again. In a game where hearts are precious this aspect is maddening. I lost two lives nearly every time I took a long fall into some spikes.

At first I was annoyed with there being some especially difficult jumps towards the beginning, but honestly, it's better the player gets used to extremely difficult jumps early on versus later. 

And I didn't have any issues with inputs. I'm using Vivaldi, which is Chromium-based, so I assume Chrome and Edge also work fine.

Developer

Thanks so much for the feedback! Yeah, I didn't really have time to play test properly and have been playing some hardcore retro games recently which probably had an adverse influence on me!

Submitted (1 edit) (+1)

I FIGURED OUT WHY INPUTS DON'T WORK: (i think)
If you click the sides of the game, inputs (and potentially audio) will stop working. Going to a new tab may also make inputs not work anymore except for left click. Note that I'm running Firefox.

Anyways...

This game looks great, love the pallete choice and the clean visuals. I love the no outline style here. Music is pretty nice too.

A small detail that I really appreciate; I love how the shooting things on the first few screens sync up with the music. I could actually time my fall to the music, and I wouldn't get hit.

I did have some issues with gameplay; when I died I was sent back to the beginning.  Then I have to retrace all my steps again. This, combined with the slow movement speed, made it kinda tedious to traverse the world.

Developer(+1)

Hey! Thanks for the feedback! The clicking to the side of the game thing is odd, think I need to rethink my input methods! 

Totally agree with the restarting at the beginning - this is an aspect of retro games I really dislike and encourages me not to play anymore! I had intended save points scattered around but didn't get round to it. Will aim to include those in any update I do - particularly if it has a larger map!

Thanks!

Submitted

Really beautiful game! I love your animations and Itch page layout. I can't seem to send inputs to the game when using Safari on macOS. Worked with Firefox. 


Developer

Thanks for the feedback! Yeah, I've noticed a few more issues with the inputs as well. It worked perfectly before uploading to itch... Looks like I need to work on a different way for mobile controls!

Viewing comments 5 to 1 of 25 · Previous page · First page