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Lightswitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #38 | 3.328 | 4.000 |
Audio | #55 | 2.681 | 3.222 |
Overall | #61 | 2.797 | 3.361 |
Mood | #79 | 2.681 | 3.222 |
Graphics | #84 | 2.496 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed this! I thought the increase in difficult was good. Once I got a handle on how to solve a puzzle, the next one was just a little harder. Nice job!
a really interesting game XD
the rule is easy to understand and the puzzle get harder making me more interested to play more XD
Simple to understand rules, but it really does get quite tricky, or at least confusing with increasing scale.
Congrats on the game's release!
i did test all of the levels if one seems Impossible..
Neat puzzle game idea!
Sorry for the switches :). they take in power from anywhere but power only comes out where the wire inside the switches touches the edges
a bit confusing at first but once you figure it out, it's quite fun.
It took me a little while to work out exactly how the switches worked. I think because the light goes into them even on sides where there's no line. So the L piece outputs light where the lines are, which is clear, but it takes in light where there's nothing. I think if there was a little half circle or triangle of light in the tile reaching the centre, or something like that, it would be a bit easier to work out.
But that notwithstanding, I think this is a great game. I love this kind of thing, and this is a snappy & fun implementation. I really like the background music too. I would prefer if the pixel art was slightly higher res & less abstract, but it's nice and clear as is.
Good job (y)
Simple and fun puzzle game!
I just fixed it. the download should work now
I'm not allowed to fix it after the jam ends right?
i get this error when opening :
Error
main.lua:232: attempt to index local 'map_file_bg_l' (a nil value)
Traceback
[love "callbacks.lua"]:228: in function 'handler'
main.lua:232: in function 'loadTilemapLayer'
main.lua:24: in function 'load'
[love "callbacks.lua"]:136: in function <[love "callbacks.lua"]:135>
[C]: in function 'xpcall'
[C]: in function 'xpcall'
I got this error too. I had to extract the file and run `love .` in the directory.