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A Tooth for a Tooth's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #5 | 4.243 | 4.243 |
Audio | #5 | 4.189 | 4.189 |
Mood | #7 | 4.270 | 4.270 |
Graphics | #7 | 4.595 | 4.595 |
Gameplay | #11 | 3.919 | 3.919 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a very good game.
I really like how you battle in the game and it gives you so many options to go with!
It’s super cool!!
That was the goal! Thank you for the kind words :)
An excellent game. The combination of stunning pixel art, crt shader, and a banging soundtrack creates an incredible atmosphere. The combat is deep yet intuitive, with fun mechanics that make every battle engaging. I enjoyed discovering characters' abilities and experimenting with different strategies (although I may have accidentally sabotaged myself once or twice haha).
The interface is also clear and easy to navigate, and the game feels polished overall. Definitely an outstanding turn-based RPG with a unique twist. Amazing work!
Thank you so much! I'm glad to hear you enjoyed so many aspects :>
Nice! Can my characters die? After twice x3 boost and attack the hp goes to negative, but I can restore hp and continue.
It's definitely intended x)
You can get to -100, but it's harder to heal back up to 0 like that. I wanted players to create new RPG strategies :)
The shaders, art, and music for this are awesome! I discovered I could attack myself and got a kick out of that lol. Nicely done!
I agree, I think everyone in the team did a great job! :)
And yes, attacking yourself is something you can do in many RPGs, and I thought it was very silly, so I kept it in x)
Thank you very much :)
very good sound work, nothing is too loud and the bgm fits the game!! good!!!!
really fun concept too, makes it way spicier and more interesting than a standard rpg, I think if anything I would have liked to see who the enemies were targeting and similar but nonetheless it was a fun time
I would've liked to do more with the battles as well, and targeting was one of them. Turns out that the "cover" system made everything a little bit more complicated, so to code that I would've needed time that I didn't have during the jam x)
That said, I'm glad you liked it! Thanks for playing :)