I like the dialogues and the sprites and music are nice as well. I ended up solving the crystal puzzle but I wasn't really sure where to go from there. For what I did get through, though, it was pretty solid. Nice job!
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Tower of Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #173 | 3.104 | 3.400 |
Game Design | #239 | 2.921 | 3.200 |
Art Direction | #264 | 2.921 | 3.200 |
Overall | #278 | 2.848 | 3.120 |
Fun | #280 | 2.739 | 3.000 |
Theme | #337 | 2.556 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Please explain how to create planets. I click on the icon and nothing happens.
I'm sorry, I'm a bit confused.
If you mean the crystal, then it's in the inventory after the opening cutscene. Click on it twice, and you should be able to travel forward or backwards in time. I don't know why it has to happen twice, I'm guessing it's a quirk of the game.
If you mean the plant, then go outside, then go to the past, and there should be a prompt of where to plant the seed. Then look in the present and future to see what happened to the seed.
Sorry that you weren't able to experience the game fully! I hope you enjoyed what you were able to experience, though.
I don't think I've ever seen time travel as a means to access otherwise inaccessible areas, really great idea. On my first playthrough I ran into some glitch when fiddling with the combat menu I believe, not a big deal though since there is no combat in the game currently. Second playthrough I was able to beat the game. Progressing through the game felt really rewarding, especially figuring out what to do with the colored viles. An idea that I had, what if the time travel mechanic could also somehow be used to aid in combat as well? Like for example if an enemy is overpowered, you can go to the past, do something to the location where the enemy spawns (maybe plant a trap), then go back to the future and the enemy will be at a disadvantage, could work I think. And the art and music complement the gameplay nicely too. Its one of those rpg's that you can be super original with, really good work!
The combat menu was entirely my bad. For some reason, my mind kept deleting assets unneeded for the game, leading it to become a semi-buggy mess in some parts. I had something similar for a puzzle, but I didn't implement it in the end. While I didn't plan for any combat for this game, if I ever expand upon this concept further and put battle mechanics in it, I'll definitely take your suggestion!
Nice job,i loved the story and the pixel art,I really enjoyed your game!
Nicely done, a cool little game.
I liked how the music changed when you swapped between past, present and future.
This was a fun game to explore. I enjoyed talking to all the robed figures and trying to get into every room. My only wish would be to have the time travel ability to be used in less clicks, definitely slowed down my gameplay. Other then that I had a lot of fun with this one!
I had a lot of fun writing the different dialogue. They're all very silly people!
And I agree! I wanted to be able to switch between the past, present, and future by pressing the "1, 2, 3" keys, with little icons in the corner, but ended up scrapping it. If I ever update the game again, I would definitely try to add that in.
I loved this game!
The music is fantastic, the tiles used are beautiful and using the crystal to connect the character to the past and future is really interesting.
I had fun exploring around and testing how many things would change at places by going to the future and back to the past over and over again, not to mention the story that was pretty nice too
Great work!
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