Lack of feedback from when i got hurt resulted in me not even realising that the things in the game were hurting me. It also feels like the invincibility after getting hurt is too short, resulting in me sometimes taking 2 or more points of damage when i run into enemies. Finally, the inability to shoot upwards meant that sometimes i would be stuck in up and down hallways with an enemy directly above me, and I would have to wait for them to randomly path into a side corridor before I could actually hit them lol. All in all, very well made, and very straight forward gameplay.
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Trashmaid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun (Games) / Useful (Apps) / Engaging (Animations) | #23 | 3.273 | 3.273 |
Artistry | #25 | 3.364 | 3.364 |
Overall | #27 | 3.121 | 3.121 |
Polish | #31 | 2.727 | 2.727 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I enjoyed this entry! It was simple, and easy to understand. I didn't find it to be the most fun entry, but it was still nice freeing those poor fishies from the trash. I didn't understand whether it was more important to free each creature on the levels or to go down as fast as possible. Great work! I think with some more development this could be a really addicting game!
What type is your submission?
Game
Team/Studio Name
Bean J. Bunny, Solo Developer
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