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Hojo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity - how original is the idea? | #10 | 2.782 | 3.500 |
Entertainment - how enjoyable/replayable is it? | #13 | 2.252 | 2.833 |
Presentation - how does it look/feel? | #13 | 1.722 | 2.167 |
Overall | #13 | 2.252 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I couldn't quite figure this one out, but it looks like you had some good ideas behind the text based story adventure. Keep on making games!
Wow, I definitely do feel like “a little girl who does not understand what is happening, but wants to find her kitten”. I did manage to find my kitten, and access to the source code does solve the other issue.
The graph-based event system absolutely is inspiring, and yes, more button-like buttons would have been cool.
Thank you very much for the game!
My last two brain cells were struggling to find the cat. In the end, I activated the cheat mode: inspecting the code.
I need to install the graph library before running from the source. The graph-based event system is inspiring.
I love the suggestion at the end!
I managed to find the kitty, but I still don't quite sure I how found it. 😅
I enjoyed the process of trying to figure out what was going on.
Trying to understand whats going on is the second (and final) level of entertament that I planned. Thanks for all playing you. This is important for me!
Finding a kitty was hard! It took me quite a lot of time to understand that you are not in the same room all the time.
Strage things happened -- every second (or so) startup ended up in game freeze. It can be because of running .exe through wine though.
About the engine itself - it looks interesting, but it doesn't feel finished. It would be cool if buttons had their own font - it wasn't clear where you can click and where you can't. I would also like to be able to change font size.
Thank you for your game!