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A jam submission

Retro Island WarView game page

Strategy game. Save crew and build army. My Linux Game Jam 2017 entry.
Submitted by Daivuk — 1 day, 5 hours before the deadline
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Retro Island War's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.4294.429
Art#14.7144.714
Overall#14.2504.250
Controls#24.0004.000
Sound#33.8573.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub or website
https://github.com/Daivuk/lgj17

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Comments

Very nice little game! I can only recommend trying it out :)

Developer

@WebFreak here is the engine btw, this compiles the executable: https://github.com/Daivuk/onut

There is cmake, but its only ported on raspberry pi so it work work on anything else. For windows 10 there is a VS2013 solution file under project.

Developer

@WebFreak, I would have to port the engine (onut) to x86 first. Its in the plans. The engine is easy to port so I could get that done quickly.

@everard999, Ya ship controls are a bit hard, and slow acceleration. It was done on purpose because I started the jam with the idea to have a hard to control ship and develop the gameplay around that. But then added the meta strategy aspect to the game. So I am thinking of very simplifying controls. Faster turn, faster accel/deccell and focus more on the meta.

Submitted

Can you also release a version for x86 or x86_64 based processors? I can't find any instructions and/or code to compile

It's kinda hard to get the controls and objectives at first, but i love the art style!! (: good job

Developer

good idea. I was also thinking of adding sockets for online multiplayer. And AI vs AI mode just for fu

Submitted

I haven't been able to run it on OSX, but I really like what you have in the gameplay video -- the art design is really great, and the gameplay looks simple and fun. A great jam idea, and very well executed! :D

Have you thought about being able to attack the opponent somehow, perhaps even if it just slows them down for a second? It could make being near the other player a bit riskier, and add an additional strategic layer to the game.

Submitted

I Really enjoyed that!