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Also on the XBox360, there was a bug that could happen where you crossed a bridge and could never come back. Also, there were disk read/write issues that could stutter the game. (Couldn't re-release)
But for this version, I fixed those issues :D
@WebFreak, I would have to port the engine (onut) to x86 first. Its in the plans. The engine is easy to port so I could get that done quickly.
@everard999, Ya ship controls are a bit hard, and slow acceleration. It was done on purpose because I started the jam with the idea to have a hard to control ship and develop the gameplay around that. But then added the meta strategy aspect to the game. So I am thinking of very simplifying controls. Faster turn, faster accel/deccell and focus more on the meta.
I am unsure. I built my own tech and so far I only ported it on Win32 and Raspbian (Raspberry Pi 2 B)
I will provide a windows executable with it.
On the PI, I am using the broadcom video core API to create the surface.