I did that but it didn't help me kill both ghosts, one always got me, tried 2 times the bottom one and one time the top one first
WebFreak
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Thanks for the feedback!
we actually rushed doing the puzzles and items in the last 3 hours of the jam, before that all we did was storywriting, asset creation, voice acting and a lot of code preparation. So the items didn't fit because they were not made for the inventory size and then there was no time left to redraw them or even scale them down - we barely managed to submit t he game 1 minute before deadline (before the deadline was extended by 10 minutes lol)
I think I beat that level - at least a level with that mechanic - so it might be a later level than that where I was stuck. In the level I was stuck in there was a crate at the top right after very long vertical stairs spanning the whole right of the level. (and spikes above the crate just to troll people jumping over it without pushing it)
I really liked the troll aspects of the game, but I did quite dislike how you could get softlocked so easily by not pushing a crate strong enough for example in level 2 or 3 it was. I couldn't get past the level with the 3 horizontal ghosts in the wide open area from top to middle and the vertical ghost at the bottom left with some useless button where spikes would appear when you go on it. I was thinking maybe I could lure ghosts with the ghost at the bottom left and then kill the other ghosts but that didn't really work and felt like it wasn't intended so I couldn't figure out in what order to do the ghosts to not get killed by one of the last two.
Still great fun!
Love the dynamic music, but the it was really not clear what to do, the tutorial wall of text only showing for 1 second also didn't make it easier. I figured I needed to hold LMB and spam RMB at the end but then the music just got slower and it seemed like the game crashed, so unsure what to do actually.
yeah we didn't manage to put in all voice lines we made, when trying to use the knob it would say something like "it doesn't work like that" because you also need a pin to put in the hole first (it's on the table in the living room)
Thanks for the nice comment! The runtime is still downloading here right now, but we will publish builds shortly once it's downloaded! We had some problems with assets not loading every time and like on every PC it looked different, so we hope the build from a good working PC will also include all assets.
The cow was actually just decoration, you could put it in (after the pin) directly into the hole.
really fun platformer, but what makes it stand out especially is the multiplayer aspect of it. You can see everyone playing levels and the game design is especially focused on making it spectatable even with the dynamic elements. Races are really fun if you get a bunch of players together, no matter the skill level.
Also currently is a great time to grind up the leaderboards, especially with the new update/rebrand to Makerking which reset the leaderboards!
Well now I know why the error messages are wrong. Try this build pls https://wfr.moe/fexwaS/dist.tar.gz
I made a debug build, could you try it out in that and send the backtrace? https://wfr.moe/fexsYv/dist.tar.gz
I think this is a great game start. Some more items and maybe more objectives would probably really help this become a better game. But I think right now it's a little bit hard to process what's going on because the field of view is pretty small and everything just seems to happen automatically after a while when you recruited a few rectangles in defend mode.
I was a little bit frustrated at the left bumper doing something completely different than the right bumper because every time I pressed one I wanted to go back to the previous state with the other bumper lol