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A member registered Nov 03, 2016 · View creator page →

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The server was sometimes overloaded, it will be improved tonight with a new server and in future updates with fixes.

really fun platformer, but what makes it stand out especially is the multiplayer aspect of it. You can see everyone playing levels and the game design is especially focused on making it spectatable even with the dynamic elements. Races are really fun if you get a bunch of players together, no matter the skill level.

Also currently is a great time to grind up the leaderboards, especially with the new update/rebrand to Makerking which reset the leaderboards!

pretty cute art, I love the animations. A little bit short but surprise was there, though it was triggered a little often. Thank you for the linux release!

A little trivia about this game: I was very pressured by time needing to finish something for university by the next day, but did this game jam instead. Now I'm even more pressured but I have a lot of energy drink left so I can work through the night :)

I have uploaded a new export which should hopefully fix that issue, can you try?

Well now I know why the error messages are wrong. Try this build pls

I love this game, it's really addicting and you can quickly get the hang of it with the legend. I think you could play this game for hours without getting bored and so far my favorite game

I made a debug build, could you try it out in that and send the backtrace?

same AMD error as others. I noticed that the executable was still running after terminating and consuming 100% CPU on one core

I think this is a great game start. Some more items and maybe more objectives would probably really help this become a better game. But I think right now it's a little bit hard to process what's going on because the field of view is pretty small and everything just seems to happen automatically after a while when you recruited a few rectangles in defend mode.

I was a little bit frustrated at the left bumper doing something completely different than the right bumper because every time I pressed one I wanted to go back to the previous state with the other bumper lol

no it just randomly became a boat while making assets, making the torpedoes follow

in any case, a manual restart button like 'R' would be useful in case you fall for example in a hole you can't jump out of again

Great game! The only things I noticed which I could remotely mark as bad are that the sound effects are way too loud on anything over 20% volume and that the jumping seems a little bit too jumpy (because when you hold jump and fall down you jump again), though because you designed levels around that that is probably not a good idea to remove or change

Love the idea! A more realistic physics engine would have been cool though (the ball seemed to move very rigidly) Something along the lines of "add a small part of the distance of all planets to the velocity of the ball every frame", that way it won't lose the momentum of the hit so fast and it will fly in really nice arcs. You would probably just need to tweak the gravity strength to be exponentially stronger when it's closer to the planet and add some friction so another planet doesn't pull it away all the time

I really like the graphics (BG especially) and the simple mechanics. Jumping sometimes seems to be a bit buggy and not responding, also you can fall out of the world without a way to respawn which breaks the game

Keeps segfaulting shortly after startup (when it says Wave 1)

#0  0x000055555555bf80 in vec2d_sub ()
#1  0x000055555556d89f in soldierunit_update ()
#2  0x00005555555586d1 in update ()
#3  0x00005555555593ee in gameloop_start ()
#4  0x0000555555557a0b in main ()

thanks adjusted it in the description but readme will still contain old content

didn't fully finish because I was too bad, but had fun trying it out anyway. Though I agree with the challenge part, making it a bit easier to aim diagonally (because that already works) would be nice, it's really hard right now.

yeah the main menu in general was a last minute thing, it was actually picking random maps from a Songs folder before, which allowed to symlink your osu folder, but that didn't really work with this approach, I didn't want to modify the folder. I think I would definitely redo a bit of loading here

cool mechanic

yes it happens every time I shoot faster than casual clicking, the webgl version crashes and the downloadable version crashes. Very annoying when you are nearly done and then click faster

is there any way to play this without controller?

it is really hard to win against the CPU! :p

very nice game, but im too incompetent to get past the first level uwu, plz halp what are controls

fun little game, being able to aim more precisely would be cool

the game segfaults if you shoot too fast :/

cool really fun game, though a bit weird to setup that file format

amazing music and graphics but the controls are so floppy they made me ragequit

there was a crash here:

> use edibles
You fondle the edibles for a bit.
> use eyes on self
You have currently stashed about your person:
☛ eyes      ☛ hand      ☛ legs      ☛ brains    ☛ keys      ☛ edibles   
> use hand on edibles
You grab some things you deem the most edible.
> use eyes on self
You have currently stashed about your person:
☛ eyes      ☛ hand      ☛ legs      ☛ brains    ☛ keys      ☛ edibles   
> use edibles 
You fondle the edibles for a bit.
> use brains on edibles
You can't think of any use for the edibles right now.
> use eyes
╭ You are in dark corners of the Earth. ╮

Shady backside of the shady store. The acrid smell of human urine invades your nostrils. You spot the massive dumpster, open and inviting you to dive.

There's also the seemingly abandoned dwelling of some unfortunate person, constructed out of a single cardboard box.

Your options seem limitless.

Various things catch your interest:
☛ cardboard box   ☛ blanket         ☛ dumpster        ☛ store front     ☛ hedge           
> use store front
╭ You are in the convenience store parking lot. ╮

Your eyes behold a vista of multiple square metres of potholed paved yard filled with rusting motor transport. Broken lamp posts have wheels of bicycles chained to them, speaking volumes of the kinds of people who frequent this slice of

All this glory is lit by flashing neon signs saying STORE, overpowering the sun with their brightness. You think the parking lot should have one of those warning signs for people with photosensitive epilepsy.

Various things catch your interest:
☛ gate          ☛ path around   

The security hulk comes rushing after you, rips awayeverything you took, pushes you to the ground and bans you from entering ever again. What a bully.
Traceback (most recent call last):
  File "", line 109, in <module>
  File "", line 78, in run
  File "/home/webfreak/Downloads/games/", line 74, in use
  File "/home/webfreak/Downloads/games/", line 935, in <lambda>
    way_to_front.add_use("default", lambda : cont.get_gs().move_to(store_yard))
  File "/home/webfreak/Downloads/games/", line 110, in move_to
  File "/home/webfreak/Downloads/games/", line 30, in run_on_enter
  File "/home/webfreak/Downloads/games/", line 902, in yard_on_enter
  File "/home/webfreak/Downloads/games/", line 49, in remove_object
ValueError: list.remove(x): x not in list

this is missing a data folder

amazing game! Would have played 30 more levels if there were more, nice potential for a good puzzler. Would be nice if there were also tooltips for spikes and lazers, the tooltips make a great accessibility for the game and remove the need to read a readme.

Looks really nice and with some music and more rigid controls it would probably be a cool little game. Controls sometimes felt a bit floaty, jetpack really only useful for gliding and not getting up, walljumps were a lot easier where it introduced the jetpack. Sometimes I shoot bigger projectiles but I can't really figure out how.

really cool idea

nice arrow key+spacebar simulator

cool game! Controls need a bit of getting used to but they work well after some time. For some reason input stopped working on my first playthrough after some time and I had to restart, no big deal because there is only one level. I want more levels

the graphics aren't loading for me

Switching colors didn't really work for me but the concept seems cool. Works fine on my Arch Linux x86_64 install