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WebFreak

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A member registered 351 days ago · View creator page →

Game

Recent community posts

Switching colors didn't really work for me but the concept seems cool. Works fine on my Arch Linux x86_64 install

@kentarospin98 @atolVerderben @solazdev thanks for the feedback, now that you mention Initial D, that would really fit. :D

The D in SpaceD actually comes from the D Programming Language (the language the game is made in)

I updated the install instructions on itch.io, forgot to include apt install libevent-dev libssl-dev on ubuntu/debian

This is unplayable, it's so super laggy, even with my new RX 480, you should REALLY optimize the game. That also explains why this such a ridiculously huge file!

virtually unplayable because it keeps forcing itself into fullscreen

./MikeMonkey: error while loading shared libraries: libpython3.5m.so.1.0: cannot open shared object file: No such file or directory

I get the radicals but I don't get when to parry high and when low

cool game, nice difficulty

./reality labolatory: error while loading shared libraries: libpython3.5m.so.1.0: cannot open shared object file: No such file or directory

Really really cool game, it gets a bit easy if you just stand still though because the ghosts never touch you

lib32-libxpm is required for the game to run

Nice and simple game but the physics were a bit buggy sometimes

Nice little game but using the mouse for dragging seems a bit of a poor choice because you can move the mouse so quickly, these things will never catch you if you just do a quick stroke down to half the field, you just repeat this a lot until you win each level, I got to level 20 and then quit

Well this certainly is art and the controls are very intuitive, I guess I can only rate you 5/5 there :p

I think the bullet bugged out for me and no projectiles could go down anymore, they all died randomly in the air

A prediction line how bullets are gonna shoot would be cool

Crashes with a segfault on my AMD card (ArchLinux): http://pastebin.com/eYc1ckDA

441MB... So why exactly did you include every python library in existance as well as blender? It doesn't even run:

./veelancer: error while loading shared libraries: libpython3.5m.so.1.0: cannot open shared object file: No such file or directory

Cool level editor, but shouldn't there be levels to play or a game?

Once you get the concept its quite a cool game, sadly very short

Couldn't start it (ArchLinux):
  • $ snap run jumper_0.1.0_amd64.snap
  • error: cannot find current revision for snap jumper_0: readlink /var/lib/snapd/snap/jumper_0/current: no such file or directory

Amazing! I didn't know the tty could even display that

I really dislike that it forces itself into fullscreen mode even though I set it to 640x480 windowed mode, gameplay doesn't really seem interesting considering this is 70MB (!!) Maybe some clues what the player should do would have been useful

Nice game but the physics kind of felt unresponsive or the jump delay was way too high

Funny story and a different kind of game from the rest here, I liked it. But the text scrolled really slow so I skipped it because I'm inpatient

Quite complicated UI and I couldn't see any streets/buildings when playing either. I didn't really see anything to do actually because everything was white and there were just that drop down button with one letter in it that just revealed more letters and a Main button above that.

Really nice effects and audio but how is this nearly a quarter of a GB, normally a game like this would have at most a fifth of that size... Sometimes I clicked the pause button instead of the particles too because they were so small and the pause button so big

I love this kind of game, was really fun to play, sadly very short and very easy. Could use some more content, otherwise I loved it.

Doesn't start (ArchLinux),

  • $ bash start.sh
  • In file included from .//init.c:18:
  • /usr/include//stdio.h:34: error: include file 'stddef.h' not found
  • [/home/uso/yirl/core/game/game.c: ygLoadMod : 355]
  • Error when loading 'init.c': (nil)
  • [/home/uso/yirl/core/game/game.c: ygParseStartAndGame : 543]
  • No main widget has been set.
  • see documentation about starting_widget
  • or set it manually with "ywidSetMainWid()"

Dependencies for arch users: yaourt -S lib32-gconf lib32-nss

I clipped out of the map once because of the speed powerup, the walls in general seem a little unstable/easily passable:

The game was pretty fun though and I liked the simple graphics. Controls felt a bit buggy because when only holding down after holding right it would still go diagonally down right for a while

Can you also release a version for x86 or x86_64 based processors? I can't find any instructions and/or code to compile

Simple, easy game with relaxing music, the minimalistic graphics fit the relaxing atmosphere of the game. Though when playing for a while the music feels pretty repetitive.

You forgot to mark the game as executable, but that isn't such a big problem I guess. The game seems pretty empty though, It's just a ball bouncing around, no objective. In your screenshots I see more levels but I never got any other level than just the plains. It looks quite nice but for this simple thing I wasted 100MiB?! You seriously have some problem with your dependencies/assets.

I really enjoyed the music, it fits very well into the game and it looked pretty decent too. Controls were a bit chunky because it doesn't grab the mouse so you always have a problem when you reach the window border and it was a bit hard to aim with that. It's a maze game so there isn't all that much content I guess, some decorative props/obstacles would have been cool. But why is this simple game 70MiB?! So much wasted hard drive space, I can't possibly think that you really need all those files you included.

The sound effects were really good but I don't really get the idea or what to do in that game. Arrow keys + spacebar + left mouse button + E was a bit too much for my mere two hands though.

Uh it's really only a quick prototype for a game jam so it doesn't really have a lot of content and I don't think it's worth making a video about it. Well it contains a level editor and uploader right now but it isn't really the prettiest code yet. And there is one easter egg I don't think anyone will find so soon except if they watched my stream while I made it or read through the code. So no thanks, I don't think the game is in a state that I would want to advertise yet.

I'm making some small kind of racing game (submitted it too), but I'm not really good with graphics so it doesn't look all that fancy.

As for the software/libraries I'm using:

  • Blender (3D meshes, some textures)
  • GIMP & Pinta for the other textures
  • BMFont (generated a bitmap font of Roboto with this, runs over wine)
  • Assimp
  • SDL2
  • The D Programming Language
    • Avocado (small game library/engine by me and a friend)