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A jam submission

Scarecrow ChoraleView game page

Made for Spooky 2D Jam '21. Prototype/concept for a JRPG-style combat mixed with rhythm game mechanics.
Submitted by rcm.aldo, AntoReakk (@AntoReakk) — 2 hours, 37 minutes before the deadline
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Scarecrow Chorale's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#33.9383.938
Graphics / Visuals#44.1884.188
Gameplay / Fun#73.3133.313
Overall#93.5003.500
How much do you like the game overall?#123.2503.250
Is it spooky and does it follow the theme?#302.8132.813

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Any Premade Assets?
Record Scratch SFX - https://freesound.org/people/luffy/sounds/3536/ Slash SFX - https://freesound.org/people/jobro/sounds/74831/ Punch SFX - https://freesound.org/people/RSilveira_88/sounds/216198/

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Comments

Submitted

I'm a big fan of rhythm games, so this was really fun. A little bit hard to remember what to click for each crow at the start, but still quite fun. Would have enjoyed a harder mode, the music worked well for normal mode. Is there an end or does the music loop endlessly? Played until 344 score

HostSubmitted

Really interesting concept and great artwork! I found it a bit confusing/difficult at first, but that could be improved in an update for sure.

Submitted (3 edits)

Amazing game! Its fun and easy to understand. One thing - when the crows are behind each other it's kinda hard to see them, but other than that. Good job!

Submitted

awesome! i dont usually like rhythm games but this one was super clever and fun to play. amazing music too

Submitted

Very nice graphics! ryth mechanic is wery well done, but it's a bit hard to see/determine which type of crow it is, especially the low one and the un-guarded one. Otherwize, well done!

Submitted

Graphics are very cool! Music is prefect for a rythm game.  Perhaps it's just me, but it's kind of hard to keep track of which crow is coming up even in easy mode. I think it would've made more sense (to me anyway) if they moved continously forward rather than blinking like that.